/* * Copyright (C) 2015 Igalia S.L. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "PlatformDisplayWPE.h" #if PLATFORM(WPE) #include "GLContextEGL.h" // FIXME: For now default to the GBM EGL platform, but this should really be // somehow deducible from the build configuration. #define __GBM__ 1 #include "EpoxyEGL.h" #include <wpe/renderer-backend-egl.h> namespace WebCore { PlatformDisplayWPE::PlatformDisplayWPE() = default; PlatformDisplayWPE::~PlatformDisplayWPE() { wpe_renderer_backend_egl_destroy(m_backend); } void PlatformDisplayWPE::initialize(int hostFd) { m_backend = wpe_renderer_backend_egl_create(hostFd); m_eglDisplay = eglGetDisplay(wpe_renderer_backend_egl_get_native_display(m_backend)); if (m_eglDisplay == EGL_NO_DISPLAY) { WTFLogAlways("PlatformDisplayWPE: could not create the EGL display: %s.", GLContextEGL::lastErrorString()); return; } PlatformDisplay::initializeEGLDisplay(); } } // namespace WebCore #endif // PLATFORM(WPE)