PlatformDisplayWPE.cpp   [plain text]


/*
 * Copyright (C) 2015 Igalia S.L.
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#include "config.h"
#include "PlatformDisplayWPE.h"

#if PLATFORM(WPE)

#include "GLContextEGL.h"
// FIXME: For now default to the GBM EGL platform, but this should really be
// somehow deducible from the build configuration.
#define __GBM__ 1
#include "EpoxyEGL.h"
#include <wpe/renderer-backend-egl.h>

namespace WebCore {

PlatformDisplayWPE::PlatformDisplayWPE() = default;

PlatformDisplayWPE::~PlatformDisplayWPE()
{
    wpe_renderer_backend_egl_destroy(m_backend);
}

void PlatformDisplayWPE::initialize(int hostFd)
{
    m_backend = wpe_renderer_backend_egl_create(hostFd);

    m_eglDisplay = eglGetDisplay(wpe_renderer_backend_egl_get_native_display(m_backend));
    if (m_eglDisplay == EGL_NO_DISPLAY) {
        WTFLogAlways("PlatformDisplayWPE: could not create the EGL display: %s.", GLContextEGL::lastErrorString());
        return;
    }

    PlatformDisplay::initializeEGLDisplay();
}

} // namespace WebCore

#endif // PLATFORM(WPE)