/* * Copyright (C) 2006 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "IntRect.h" #include <d2d1.h> #include <windows.h> #include <wtf/MathExtras.h> namespace WebCore { IntRect::IntRect(const RECT& r) : m_location(IntPoint(r.left, r.top)), m_size(IntSize(r.right - r.left, r.bottom - r.top)) { } IntRect::operator RECT() const { RECT rect = { x(), y(), maxX(), maxY() }; return rect; } IntRect::IntRect(const D2D1_RECT_F& r) : m_location(IntPoint(clampToInteger(r.left), clampToInteger(r.top))) , m_size(IntSize(clampToInteger(r.right - r.left), clampToInteger(r.bottom - r.top))) { } IntRect::IntRect(const D2D1_RECT_U& r) : m_location(IntPoint(r.left, r.top)) , m_size(IntSize(r.right - r.left, r.bottom - r.top)) { } IntRect::operator D2D1_RECT_F() const { return D2D1::RectF(x(), y(), maxX(), maxY()); } IntRect::operator D2D1_RECT_U() const { return D2D1::RectU(x(), y(), maxX(), maxY()); } }