/* * Copyright (C) 2017 Apple Inc. All rights reserved. * Copyright (C) 2017 Yuichiro Kikura (y.kikura@gmail.com) * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "GPUCommandBuffer.h" #if ENABLE(WEBGPU) #include "GPUCommandQueue.h" #include "GPUComputeCommandEncoder.h" #include "GPUDevice.h" #include "GPURenderCommandEncoder.h" #include "GPURenderPassDescriptor.h" #include "Logging.h" namespace WebCore { RefPtr<GPUCommandBuffer> GPUCommandBuffer::create(GPUCommandQueue* queue) { RefPtr<GPUCommandBuffer> buffer = adoptRef(new GPUCommandBuffer(queue)); return buffer; } GPUCommandBuffer::~GPUCommandBuffer() { LOG(WebGPU, "GPUCommandBuffer::~GPUCommandBuffer()"); } RefPtr<GPURenderCommandEncoder> GPUCommandBuffer::createRenderCommandEncoder(GPURenderPassDescriptor* descriptor) { return GPURenderCommandEncoder::create(this, descriptor); } RefPtr<GPUComputeCommandEncoder> GPUCommandBuffer::createComputeCommandEncoder() { return GPUComputeCommandEncoder::create(this); } #if !PLATFORM(COCOA) void GPUCommandBuffer::presentDrawable(GPUDrawable*) { } DOMPromiseProxy<IDLVoid>& GPUCommandBuffer::completed(); { return m_completedPromise; } #endif } // namespace WebCore #endif