GPURenderPassDepthAttachmentDescriptorMetal.mm   [plain text]


/*
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#import "config.h"
#import "GPURenderPassDepthAttachmentDescriptor.h"

#if ENABLE(WEBGPU)

#import "GPURenderPassAttachmentDescriptor.h"
#import "Logging.h"

#import <Metal/Metal.h>

namespace WebCore {

RefPtr<GPURenderPassDepthAttachmentDescriptor> GPURenderPassDepthAttachmentDescriptor::create(MTLRenderPassDepthAttachmentDescriptor *depthAttachmentDescriptor)
{
    RefPtr<GPURenderPassDepthAttachmentDescriptor> descriptor = adoptRef(new GPURenderPassDepthAttachmentDescriptor(depthAttachmentDescriptor));
    return descriptor;
}

GPURenderPassDepthAttachmentDescriptor::GPURenderPassDepthAttachmentDescriptor(MTLRenderPassDepthAttachmentDescriptor *attachmentDescriptor)
    : GPURenderPassAttachmentDescriptor(attachmentDescriptor)
{
    LOG(WebGPU, "GPURenderPassDepthAttachmentDescriptor::GPURenderPassDepthAttachmentDescriptor()");
}

double GPURenderPassDepthAttachmentDescriptor::clearDepth() const
{
    MTLRenderPassDepthAttachmentDescriptor *depthAttachmentDescriptor = static_cast<MTLRenderPassDepthAttachmentDescriptor *>(m_renderPassAttachmentDescriptor.get());
    if (!depthAttachmentDescriptor)
        return 0;

    return [depthAttachmentDescriptor clearDepth];
}

void GPURenderPassDepthAttachmentDescriptor::setClearDepth(double newClearDepth)
{
    MTLRenderPassDepthAttachmentDescriptor *depthAttachmentDescriptor = platformRenderPassDepthAttachmentDescriptor();
    [depthAttachmentDescriptor setClearDepth:newClearDepth];
}

MTLRenderPassDepthAttachmentDescriptor *GPURenderPassDepthAttachmentDescriptor::platformRenderPassDepthAttachmentDescriptor()
{
    return static_cast<MTLRenderPassDepthAttachmentDescriptor *>(platformRenderPassAttachmentDescriptor());
}

} // namespace WebCore

#endif