#include "config.h"
#include "AnimationList.h"
namespace WebCore {
#define FILL_UNSET_PROPERTY(test, propGet, propSet) \
for (i = 0; i < size() && animation(i).test(); ++i) { } \
if (i) { \
for (size_t j = 0; i < size(); ++i, ++j) \
animation(i).propSet(animation(j).propGet()); \
}
AnimationList::AnimationList(const AnimationList& other)
{
m_animations.reserveInitialCapacity(other.size());
for (auto& animation : other.m_animations)
m_animations.uncheckedAppend(Animation::create(animation.get()));
}
void AnimationList::fillUnsetProperties()
{
size_t i;
FILL_UNSET_PROPERTY(isDelaySet, delay, setDelay);
FILL_UNSET_PROPERTY(isDirectionSet, direction, setDirection);
FILL_UNSET_PROPERTY(isDurationSet, duration, setDuration);
FILL_UNSET_PROPERTY(isFillModeSet, fillMode, setFillMode);
FILL_UNSET_PROPERTY(isIterationCountSet, iterationCount, setIterationCount);
FILL_UNSET_PROPERTY(isPlayStateSet, playState, setPlayState);
FILL_UNSET_PROPERTY(isNameSet, name, setName);
FILL_UNSET_PROPERTY(isTimingFunctionSet, timingFunction, setTimingFunction);
FILL_UNSET_PROPERTY(isPropertySet, property, setProperty);
}
bool AnimationList::operator==(const AnimationList& other) const
{
if (size() != other.size())
return false;
for (size_t i = 0; i < size(); ++i) {
if (animation(i) != other.animation(i))
return false;
}
return true;
}
}