MouseRelatedEvent.h [plain text]
#pragma once
#include "LayoutPoint.h"
#include "UIEventWithKeyState.h"
namespace WebCore {
class FrameView;
struct MouseRelatedEventInit : public EventModifierInit {
int screenX { 0 };
int screenY { 0 };
};
class MouseRelatedEvent : public UIEventWithKeyState {
public:
int screenX() const { return m_screenLocation.x(); }
int screenY() const { return m_screenLocation.y(); }
const IntPoint& screenLocation() const { return m_screenLocation; }
int clientX() const { return m_clientLocation.x(); }
int clientY() const { return m_clientLocation.y(); }
#if ENABLE(POINTER_LOCK)
int movementX() const { return m_movementDelta.x(); }
int movementY() const { return m_movementDelta.y(); }
#endif
const LayoutPoint& clientLocation() const { return m_clientLocation; }
int layerX() override;
int layerY() override;
WEBCORE_EXPORT int offsetX();
WEBCORE_EXPORT int offsetY();
bool isSimulated() const { return m_isSimulated; }
void setIsSimulated(bool value) { m_isSimulated = value; }
int pageX() const final;
int pageY() const final;
WEBCORE_EXPORT FloatPoint locationInRootViewCoordinates() const;
virtual const LayoutPoint& pageLocation() const;
WEBCORE_EXPORT int x() const;
WEBCORE_EXPORT int y() const;
const LayoutPoint& absoluteLocation() const { return m_absoluteLocation; }
static FrameView* frameViewFromDOMWindow(DOMWindow*);
static LayoutPoint pagePointToClientPoint(LayoutPoint pagePoint, FrameView*);
static LayoutPoint pagePointToAbsolutePoint(LayoutPoint pagePoint, FrameView*);
protected:
MouseRelatedEvent() = default;
MouseRelatedEvent(const AtomicString& type, bool canBubble, bool cancelable, MonotonicTime timestamp, DOMWindow*,
int detail, const IntPoint& screenLocation, const IntPoint& windowLocation,
#if ENABLE(POINTER_LOCK)
const IntPoint& movementDelta,
#endif
bool ctrlKey, bool altKey, bool shiftKey, bool metaKey, bool isSimulated = false);
MouseRelatedEvent(const AtomicString& type, const MouseRelatedEventInit&, IsTrusted = IsTrusted::No);
void initCoordinates();
void initCoordinates(const LayoutPoint& clientLocation);
void receivedTarget() final;
void computePageLocation();
void computeRelativePosition();
float documentToAbsoluteScaleFactor() const;
IntPoint m_screenLocation;
LayoutPoint m_clientLocation;
#if ENABLE(POINTER_LOCK)
LayoutPoint m_movementDelta;
#endif
private:
void init(bool isSimulated, const IntPoint&);
LayoutPoint m_pageLocation;
LayoutPoint m_layerLocation;
LayoutPoint m_offsetLocation;
LayoutPoint m_absoluteLocation;
bool m_isSimulated { false };
bool m_hasCachedRelativePosition { false };
};
}