#pragma once
#include "DOMMatrixReadOnly.h"
namespace WebCore {
class ScriptExecutionContext;
class DOMMatrix : public DOMMatrixReadOnly {
public:
static ExceptionOr<Ref<DOMMatrix>> create(ScriptExecutionContext&, std::optional<Variant<String, Vector<double>>>&&);
static Ref<DOMMatrix> create(const TransformationMatrix& matrix, Is2D is2D)
{
return adoptRef(*new DOMMatrix(matrix, is2D));
}
static Ref<DOMMatrix> create(TransformationMatrix&& matrix, Is2D is2D)
{
return adoptRef(*new DOMMatrix(WTFMove(matrix), is2D));
}
static ExceptionOr<Ref<DOMMatrix>> fromMatrix(DOMMatrixInit&&);
static ExceptionOr<Ref<DOMMatrix>> fromFloat32Array(Ref<Float32Array>&&);
static ExceptionOr<Ref<DOMMatrix>> fromFloat64Array(Ref<Float64Array>&&);
ExceptionOr<Ref<DOMMatrix>> multiplySelf(DOMMatrixInit&& other);
ExceptionOr<Ref<DOMMatrix>> preMultiplySelf(DOMMatrixInit&& other);
Ref<DOMMatrix> translateSelf(double tx = 0, double ty = 0, double tz = 0);
Ref<DOMMatrix> scaleSelf(double scaleX = 1, std::optional<double> scaleY = std::nullopt, double scaleZ = 1, double originX = 0, double originY = 0, double originZ = 0);
Ref<DOMMatrix> scale3dSelf(double scale = 1, double originX = 0, double originY = 0, double originZ = 0);
Ref<DOMMatrix> rotateSelf(double rotX = 0, std::optional<double> rotY = std::nullopt, std::optional<double> rotZ = std::nullopt); Ref<DOMMatrix> rotateFromVectorSelf(double x = 0, double y = 0);
Ref<DOMMatrix> rotateAxisAngleSelf(double x = 0, double y = 0, double z = 0, double angle = 0); Ref<DOMMatrix> skewXSelf(double sx = 0); Ref<DOMMatrix> skewYSelf(double sy = 0); Ref<DOMMatrix> invertSelf();
ExceptionOr<Ref<DOMMatrix>> setMatrixValueForBindings(const String&);
void setA(double f) { m_matrix.setA(f); }
void setB(double f) { m_matrix.setB(f); }
void setC(double f) { m_matrix.setC(f); }
void setD(double f) { m_matrix.setD(f); }
void setE(double f) { m_matrix.setE(f); }
void setF(double f) { m_matrix.setF(f); }
void setM11(double f) { m_matrix.setM11(f); }
void setM12(double f) { m_matrix.setM12(f); }
void setM13(double f);
void setM14(double f);
void setM21(double f) { m_matrix.setM21(f); }
void setM22(double f) { m_matrix.setM22(f); }
void setM23(double f);
void setM24(double f);
void setM31(double f);
void setM32(double f);
void setM33(double f);
void setM34(double f);
void setM41(double f) { m_matrix.setM41(f); }
void setM42(double f) { m_matrix.setM42(f); }
void setM43(double f);
void setM44(double f);
private:
DOMMatrix() = default;
DOMMatrix(const TransformationMatrix&, Is2D);
DOMMatrix(TransformationMatrix&&, Is2D);
};
inline void DOMMatrix::setM13(double f)
{
m_matrix.setM13(f);
if (f)
m_is2D = false;
}
inline void DOMMatrix::setM14(double f)
{
m_matrix.setM14(f);
if (f)
m_is2D = false;
}
inline void DOMMatrix::setM23(double f)
{
m_matrix.setM23(f);
if (f)
m_is2D = false;
}
inline void DOMMatrix::setM24(double f)
{
m_matrix.setM24(f);
if (f)
m_is2D = false;
}
inline void DOMMatrix::setM31(double f)
{
m_matrix.setM31(f);
if (f)
m_is2D = false;
}
inline void DOMMatrix::setM32(double f)
{
m_matrix.setM32(f);
if (f)
m_is2D = false;
}
inline void DOMMatrix::setM33(double f)
{
m_matrix.setM33(f);
if (f != 1)
m_is2D = false;
}
inline void DOMMatrix::setM34(double f)
{
m_matrix.setM34(f);
if (f)
m_is2D = false;
}
inline void DOMMatrix::setM43(double f)
{
m_matrix.setM43(f);
if (f)
m_is2D = false;
}
inline void DOMMatrix::setM44(double f)
{
m_matrix.setM44(f);
if (f != 1)
m_is2D = false;
}
}