/* * Copyright (C) 2017 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ enum AnimationPlayState { "idle", "pending", "running", "paused", "finished" }; [ ActiveDOMObject, EnabledAtRuntime=WebAnimations, InterfaceName=Animation, ConstructorCallWith=Document, Constructor(optional AnimationEffect? effect = null, optional AnimationTimeline? timeline) ] interface WebAnimation : EventTarget { attribute AnimationEffect? effect; attribute AnimationTimeline? timeline; [ImplementedAs=bindingsStartTime] attribute double? startTime; [MayThrowException, ImplementedAs=bindingsCurrentTime] attribute double? currentTime; attribute double playbackRate; readonly attribute AnimationPlayState playState; readonly attribute boolean pending; attribute EventHandler onfinish; attribute EventHandler oncancel; readonly attribute Promise<WebAnimation> ready; readonly attribute Promise<WebAnimation> finished; void cancel(); [MayThrowException] void finish(); [MayThrowException] void play(); [MayThrowException] void pause(); };