/* * Copyright (C) 2016 Igalia S.L. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #if ENABLE(MATHML) #include "MathMLElement.h" #include <wtf/RefCounted.h> namespace WebCore { class MathMLStyle: public RefCounted<MathMLStyle> { public: MathMLStyle() { } static Ref<MathMLStyle> create(); bool displayStyle() const { return m_displayStyle; } void setDisplayStyle(bool displayStyle) { m_displayStyle = displayStyle; } MathMLElement::MathVariant mathVariant() const { return m_mathVariant; } void setMathVariant(MathMLElement::MathVariant mathvariant) { m_mathVariant = mathvariant; } void resolveMathMLStyle(RenderObject*); static void resolveMathMLStyleTree(RenderObject*); private: bool isDisplayStyleAlwaysFalse(RenderObject*); const MathMLStyle* getMathMLStyle(RenderObject* renderer); RenderObject* getMathMLParentNode(RenderObject*); void updateStyleIfNeeded(RenderObject*, bool, MathMLElement::MathVariant); bool m_displayStyle { false }; MathMLElement::MathVariant m_mathVariant { MathMLElement::MathVariant::None }; }; } #endif // ENABLE(MATHML)