SVGFEColorMatrixElement.h [plain text]
#pragma once
#include "FEColorMatrix.h"
#include "SVGAnimatedEnumeration.h"
#include "SVGAnimatedNumberList.h"
#include "SVGFilterPrimitiveStandardAttributes.h"
namespace WebCore {
template<>
struct SVGPropertyTraits<ColorMatrixType> {
static unsigned highestEnumValue() { return FECOLORMATRIX_TYPE_LUMINANCETOALPHA; }
static String toString(ColorMatrixType type)
{
switch (type) {
case FECOLORMATRIX_TYPE_UNKNOWN:
return emptyString();
case FECOLORMATRIX_TYPE_MATRIX:
return ASCIILiteral("matrix");
case FECOLORMATRIX_TYPE_SATURATE:
return ASCIILiteral("saturate");
case FECOLORMATRIX_TYPE_HUEROTATE:
return ASCIILiteral("hueRotate");
case FECOLORMATRIX_TYPE_LUMINANCETOALPHA:
return ASCIILiteral("luminanceToAlpha");
}
ASSERT_NOT_REACHED();
return emptyString();
}
static ColorMatrixType fromString(const String& value)
{
if (value == "matrix")
return FECOLORMATRIX_TYPE_MATRIX;
if (value == "saturate")
return FECOLORMATRIX_TYPE_SATURATE;
if (value == "hueRotate")
return FECOLORMATRIX_TYPE_HUEROTATE;
if (value == "luminanceToAlpha")
return FECOLORMATRIX_TYPE_LUMINANCETOALPHA;
return FECOLORMATRIX_TYPE_UNKNOWN;
}
};
class SVGFEColorMatrixElement final : public SVGFilterPrimitiveStandardAttributes {
public:
static Ref<SVGFEColorMatrixElement> create(const QualifiedName&, Document&);
private:
SVGFEColorMatrixElement(const QualifiedName&, Document&);
void parseAttribute(const QualifiedName&, const AtomicString&) override;
bool setFilterEffectAttribute(FilterEffect*, const QualifiedName&) override;
void svgAttributeChanged(const QualifiedName&) override;
RefPtr<FilterEffect> build(SVGFilterBuilder*, Filter&) override;
BEGIN_DECLARE_ANIMATED_PROPERTIES(SVGFEColorMatrixElement)
DECLARE_ANIMATED_STRING(In1, in1)
DECLARE_ANIMATED_ENUMERATION(Type, type, ColorMatrixType)
DECLARE_ANIMATED_NUMBER_LIST(Values, values)
END_DECLARE_ANIMATED_PROPERTIES
};
}