SVGAnimatedString.h [plain text]
#pragma once
#include "SVGAnimatedPropertyMacros.h"
#include "SVGAnimatedStaticPropertyTearOff.h"
#include "SVGAnimatedTypeAnimator.h"
namespace WebCore {
typedef SVGAnimatedStaticPropertyTearOff<String> SVGAnimatedString;
#define DECLARE_ANIMATED_STRING(UpperProperty, LowerProperty) \
DECLARE_ANIMATED_PROPERTY(SVGAnimatedString, String, UpperProperty, LowerProperty, )
#define DECLARE_ANIMATED_STRING_OVERRIDE(UpperProperty, LowerProperty) \
DECLARE_ANIMATED_PROPERTY(SVGAnimatedString, String, UpperProperty, LowerProperty, override)
#define DEFINE_ANIMATED_STRING(OwnerType, DOMAttribute, UpperProperty, LowerProperty) \
DEFINE_ANIMATED_PROPERTY(AnimatedString, OwnerType, DOMAttribute, DOMAttribute.localName(), UpperProperty, LowerProperty)
class SVGAnimationElement;
class SVGAnimatedStringAnimator final : public SVGAnimatedTypeAnimator {
public:
SVGAnimatedStringAnimator(SVGAnimationElement*, SVGElement*);
std::unique_ptr<SVGAnimatedType> constructFromString(const String&) override;
std::unique_ptr<SVGAnimatedType> startAnimValAnimation(const SVGElementAnimatedPropertyList&) override;
void stopAnimValAnimation(const SVGElementAnimatedPropertyList&) override;
void resetAnimValToBaseVal(const SVGElementAnimatedPropertyList&, SVGAnimatedType&) override;
void animValWillChange(const SVGElementAnimatedPropertyList&) override;
void animValDidChange(const SVGElementAnimatedPropertyList&) override;
void addAnimatedTypes(SVGAnimatedType*, SVGAnimatedType*) override;
void calculateAnimatedValue(float percentage, unsigned repeatCount, SVGAnimatedType*, SVGAnimatedType*, SVGAnimatedType*, SVGAnimatedType*) override;
float calculateDistance(const String& fromString, const String& toString) override;
};
}