/* * Copyright (C) 2013 Apple Inc. All rights reserved. * Copyright (C) 2017 Sony Interactive Entertainment Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include "CurlContext.h" #include <wtf/Lock.h> #include <wtf/Threading.h> #include <wtf/Vector.h> #if PLATFORM(WIN) #include <windows.h> #include <winsock2.h> #endif namespace WebCore { enum class CurlJobAction { None, Finished }; class CurlJob { public: virtual CurlJobAction handleCurlMsg(CURLMsg*) = 0; }; class CurlJobManager { public: static CurlJobManager& singleton() { // Since it's a static variable, if the class has already been created, // It won't be created again. // And it **is** thread-safe in C++11. static CurlJobManager shared; return shared; } CurlJobManager(); virtual ~CurlJobManager(); bool add(CURL* curlHandle); bool remove(CURL* curlHandle); int getActiveCount() const; int getPendingCount() const; private: void startThreadIfNeeded(); void stopThread(); void stopThreadIfIdle(); void updateHandleList(); bool runThread() const { LockHolder locker(m_mutex); return m_runThread; } void setRunThread(bool runThread) { LockHolder locker(m_mutex); m_runThread = runThread; } bool addToCurl(CURL* curlHandle); bool removeFromCurl(CURL* curlHandle); void workerThread(); RefPtr<Thread> m_thread; Vector<CURL*> m_pendingHandleList; Vector<CURL*> m_activeHandleList; Vector<CURL*> m_removedHandleList; mutable Lock m_mutex; bool m_runThread { false }; CurlMultiHandle m_curlMultiHandle; friend class CurlJob; }; }