SVGAnimatedInteger.h [plain text]
#pragma once
#include "SVGAnimatedPropertyMacros.h"
#include "SVGAnimatedStaticPropertyTearOff.h"
#include "SVGAnimatedTypeAnimator.h"
namespace WebCore {
typedef SVGAnimatedStaticPropertyTearOff<int> SVGAnimatedInteger;
#define DECLARE_ANIMATED_INTEGER(UpperProperty, LowerProperty) \
DECLARE_ANIMATED_PROPERTY(SVGAnimatedInteger, int, UpperProperty, LowerProperty, )
#define DEFINE_ANIMATED_INTEGER(OwnerType, DOMAttribute, UpperProperty, LowerProperty) \
DEFINE_ANIMATED_PROPERTY(AnimatedInteger, OwnerType, DOMAttribute, DOMAttribute.localName(), UpperProperty, LowerProperty)
#define DEFINE_ANIMATED_INTEGER_MULTIPLE_WRAPPERS(OwnerType, DOMAttribute, SVGDOMAttributeIdentifier, UpperProperty, LowerProperty) \
DEFINE_ANIMATED_PROPERTY(AnimatedIntegerOptionalInteger, OwnerType, DOMAttribute, SVGDOMAttributeIdentifier, UpperProperty, LowerProperty)
class SVGAnimationElement;
class SVGAnimatedIntegerAnimator final : public SVGAnimatedTypeAnimator {
public:
SVGAnimatedIntegerAnimator(SVGAnimationElement*, SVGElement*);
static void calculateAnimatedInteger(SVGAnimationElement*, float percentage, unsigned repeatCount, int fromInteger, int toInteger, int toAtEndOfDurationInteger, int& animatedInteger);
std::unique_ptr<SVGAnimatedType> constructFromString(const String&) override;
std::unique_ptr<SVGAnimatedType> startAnimValAnimation(const SVGElementAnimatedPropertyList&) override;
void stopAnimValAnimation(const SVGElementAnimatedPropertyList&) override;
void resetAnimValToBaseVal(const SVGElementAnimatedPropertyList&, SVGAnimatedType&) override;
void animValWillChange(const SVGElementAnimatedPropertyList&) override;
void animValDidChange(const SVGElementAnimatedPropertyList&) override;
void addAnimatedTypes(SVGAnimatedType*, SVGAnimatedType*) override;
void calculateAnimatedValue(float percentage, unsigned repeatCount, SVGAnimatedType*, SVGAnimatedType*, SVGAnimatedType*, SVGAnimatedType*) override;
float calculateDistance(const String& fromString, const String& toString) override;
};
}