RenderSVGInlineText.h [plain text]
#pragma once
#include "FontCascade.h"
#include "RenderText.h"
#include "SVGTextLayoutAttributes.h"
#include "Text.h"
namespace WebCore {
class SVGInlineTextBox;
class RenderSVGInlineText final : public RenderText {
public:
RenderSVGInlineText(Text&, const String&);
Text& textNode() const { return downcast<Text>(nodeForNonAnonymous()); }
bool characterStartsNewTextChunk(int position) const;
SVGTextLayoutAttributes* layoutAttributes() { return &m_layoutAttributes; }
float scalingFactor() const { return m_scalingFactor; }
const FontCascade& scaledFont() const { return m_scaledFont; }
void updateScaledFont();
static void computeNewScaledFontForStyle(const RenderObject&, const RenderStyle&, float& scalingFactor, FontCascade& scaledFont);
FloatRect floatLinesBoundingBox() const;
private:
const char* renderName() const override { return "RenderSVGInlineText"; }
String originalText() const override;
void setRenderedText(const String&) override;
void styleDidChange(StyleDifference, const RenderStyle*) override;
FloatRect objectBoundingBox() const override { return floatLinesBoundingBox(); }
bool isSVGInlineText() const override { return true; }
VisiblePosition positionForPoint(const LayoutPoint&, const RenderRegion*) override;
LayoutRect localCaretRect(InlineBox*, unsigned caretOffset, LayoutUnit* extraWidthToEndOfLine = 0) override;
IntRect linesBoundingBox() const override;
std::unique_ptr<InlineTextBox> createTextBox() override;
float m_scalingFactor;
FontCascade m_scaledFont;
SVGTextLayoutAttributes m_layoutAttributes;
};
}
SPECIALIZE_TYPE_TRAITS_RENDER_OBJECT(RenderSVGInlineText, isSVGInlineText())