#pragma once
#include "AffineTransform.h"
#include "FloatRect.h"
#include "RenderSVGModelObject.h"
namespace WebCore {
class RenderImageResource;
class SVGImageElement;
class RenderSVGImage final : public RenderSVGModelObject {
public:
RenderSVGImage(SVGImageElement&, RenderStyle&&);
virtual ~RenderSVGImage();
SVGImageElement& imageElement() const;
bool updateImageViewport();
void setNeedsBoundariesUpdate() override { m_needsBoundariesUpdate = true; }
bool needsBoundariesUpdate() override { return m_needsBoundariesUpdate; }
void setNeedsTransformUpdate() override { m_needsTransformUpdate = true; }
RenderImageResource& imageResource() { return *m_imageResource; }
const RenderImageResource& imageResource() const { return *m_imageResource; }
void paintForeground(PaintInfo&);
private:
void willBeDestroyed() override;
void element() const = delete;
const char* renderName() const override { return "RenderSVGImage"; }
bool isSVGImage() const override { return true; }
bool canHaveChildren() const override { return false; }
const AffineTransform& localToParentTransform() const override { return m_localTransform; }
FloatRect objectBoundingBox() const override { return m_objectBoundingBox; }
FloatRect strokeBoundingBox() const override { return m_objectBoundingBox; }
FloatRect repaintRectInLocalCoordinates() const override { return m_repaintBoundingBox; }
FloatRect repaintRectInLocalCoordinatesExcludingSVGShadow() const override { return m_repaintBoundingBoxExcludingShadow; }
void addFocusRingRects(Vector<LayoutRect>&, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer = 0) override;
void imageChanged(WrappedImagePtr, const IntRect* = nullptr) override;
void layout() override;
void paint(PaintInfo&, const LayoutPoint&) override;
void invalidateBufferedForeground();
bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction) override;
AffineTransform localTransform() const override { return m_localTransform; }
void calculateImageViewport();
bool m_needsBoundariesUpdate : 1;
bool m_needsTransformUpdate : 1;
AffineTransform m_localTransform;
FloatRect m_objectBoundingBox;
FloatRect m_repaintBoundingBox;
FloatRect m_repaintBoundingBoxExcludingShadow;
std::unique_ptr<RenderImageResource> m_imageResource;
std::unique_ptr<ImageBuffer> m_bufferedForeground;
};
}
SPECIALIZE_TYPE_TRAITS_RENDER_OBJECT(RenderSVGImage, isSVGImage())