SocketStreamHandle.h   [plain text]


/*
 * Copyright (C) 2009 Apple Inc. All rights reserved.
 * Copyright (C) 2009, 2012 Google Inc.  All rights reserved.
 *
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 * modification, are permitted provided that the following conditions are
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 * notice, this list of conditions and the following disclaimer.
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 * copyright notice, this list of conditions and the following disclaimer
 * in the documentation and/or other materials provided with the
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 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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#pragma once

#include "URL.h"
#include <wtf/ThreadSafeRefCounted.h>

namespace WebCore {

class SocketStreamHandleClient;

typedef struct {
#if PLATFORM(COCOA)
    RetainPtr<CFDataRef> sourceApplicationAuditData;
#else
    void *empty { nullptr };
#endif
} SourceApplicationAuditToken;

class SocketStreamHandle : public ThreadSafeRefCounted<SocketStreamHandle> {
public:
    enum SocketStreamState { Connecting, Open, Closing, Closed };
    virtual ~SocketStreamHandle() { }
    SocketStreamState state() const;

    void sendData(const char* data, size_t length, Function<void(bool)>);
    void close(); // Disconnect after all data in buffer are sent.
    void disconnect();
    virtual size_t bufferedAmount() = 0;

protected:
    WEBCORE_EXPORT SocketStreamHandle(const URL&, SocketStreamHandleClient&);

    virtual void platformSend(const char* data, size_t length, Function<void(bool)>&&) = 0;
    virtual void platformClose() = 0;

    URL m_url;
    SocketStreamHandleClient& m_client;
    SocketStreamState m_state;
};

} // namespace WebCore