SocketStreamHandle.cpp   [plain text]


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#include "config.h"
#include "SocketStreamHandle.h"

#include "SocketStreamHandleClient.h"
#include <wtf/Function.h>

namespace WebCore {

SocketStreamHandle::SocketStreamHandle(const URL& url, SocketStreamHandleClient& client)
    : m_url(url)
    , m_client(client)
    , m_state(Connecting)
{
}

SocketStreamHandle::SocketStreamState SocketStreamHandle::state() const
{
    return m_state;
}

void SocketStreamHandle::sendData(const char* data, size_t length, Function<void(bool)> completionHandler)
{
    if (m_state == Connecting || m_state == Closing)
        return completionHandler(false);
    platformSend(data, length, WTFMove(completionHandler));
}

void SocketStreamHandle::close()
{
    if (m_state == Closed)
        return;
    m_state = Closing;
    if (bufferedAmount())
        return;
    disconnect();
}

void SocketStreamHandle::disconnect()
{
    auto protect = makeRef(static_cast<SocketStreamHandle&>(*this)); // platformClose calls the client, which may make the handle get deallocated immediately.

    platformClose();
    m_state = Closed;
}

} // namespace WebCore