/* * Copyright (C) 2009, 2011, 2012 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "SocketStreamHandle.h" #include "SocketStreamHandleClient.h" #include <wtf/Function.h> namespace WebCore { SocketStreamHandle::SocketStreamHandle(const URL& url, SocketStreamHandleClient& client) : m_url(url) , m_client(client) , m_state(Connecting) { } SocketStreamHandle::SocketStreamState SocketStreamHandle::state() const { return m_state; } void SocketStreamHandle::sendData(const char* data, size_t length, Function<void(bool)> completionHandler) { if (m_state == Connecting || m_state == Closing) return completionHandler(false); platformSend(data, length, WTFMove(completionHandler)); } void SocketStreamHandle::close() { if (m_state == Closed) return; m_state = Closing; if (bufferedAmount()) return; disconnect(); } void SocketStreamHandle::disconnect() { auto protect = makeRef(static_cast<SocketStreamHandle&>(*this)); // platformClose calls the client, which may make the handle get deallocated immediately. platformClose(); m_state = Closed; } } // namespace WebCore