/* * Copyright (C) 2017 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "GPUCommandQueue.h" #if ENABLE(WEBGPU) #include "GPUCommandBuffer.h" #include "GPUDevice.h" #include "Logging.h" namespace WebCore { RefPtr<GPUCommandQueue> GPUCommandQueue::create(GPUDevice* device) { RefPtr<GPUCommandQueue> queue = adoptRef(new GPUCommandQueue(device)); return queue; } GPUCommandQueue::~GPUCommandQueue() { LOG(WebGPU, "GPUCommandQueue::~GPUCommandQueue()"); } RefPtr<GPUCommandBuffer> GPUCommandQueue::createCommandBuffer() { return GPUCommandBuffer::create(this); } #if !PLATFORM(COCOA) String GPUCommandQueue::label() const { return emptyString(); } void GPUCommandQueue::setLabel(const String&) { } #endif } // namespace WebCore #endif