/* * Copyright (C) 2017 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #import "config.h" #import "GPUDevice.h" #import "Logging.h" #import "WebGPULayer.h" #import <Metal/Metal.h> #import <runtime/ArrayBuffer.h> #import <wtf/BlockObjCExceptions.h> #if ENABLE(WEBGPU) namespace WebCore { GPUDevice::GPUDevice() { m_device = MTLCreateSystemDefaultDevice(); if (!m_device) { LOG(WebGPU, "GPUDevice::GPUDevice -- could not create the device. This usually means Metal is not available on this hardware."); return; } LOG(WebGPU, "GPUDevice::GPUDevice Metal device is %p", m_device.get()); BEGIN_BLOCK_OBJC_EXCEPTIONS m_layer = [[WebGPULayer alloc] initWithGPUDevice:this]; [m_layer setOpaque:0]; [m_layer setName:@"WebGPU Layer"]; // FIXME: WebGPU - Should this be in the WebGPULayer initializer? [m_layer setDevice:(id<MTLDevice>)m_device.get()]; [m_layer setPixelFormat:MTLPixelFormatBGRA8Unorm]; [m_layer setFramebufferOnly:YES]; END_BLOCK_OBJC_EXCEPTIONS } void GPUDevice::reshape(int width, int height) { if (!m_device) return; if (m_layer) { [m_layer setBounds:CGRectMake(0, 0, width, height)]; [m_layer setDrawableSize:CGSizeMake(width, height)]; } // FIXME: WebGPU - Lots of reshape stuff should go here. See GC3D. } id GPUDevice::platformDevice() { return m_device.get(); } } // namespace WebCore #endif