WorkerDebuggerAgent.cpp   [plain text]


/*
 * Copyright (C) 2016 Apple Inc. All rights reserved.
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 * Redistribution and use in source and binary forms, with or without
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 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
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 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
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#include "config.h"
#include "WorkerDebuggerAgent.h"

#include "ScriptState.h"
#include "WorkerGlobalScope.h"
#include <inspector/ConsoleMessage.h>
#include <inspector/InjectedScript.h>
#include <inspector/InjectedScriptManager.h>
#include <inspector/ScriptCallStack.h>
#include <inspector/ScriptCallStackFactory.h>

using namespace JSC;
using namespace Inspector;

namespace WebCore {

WorkerDebuggerAgent::WorkerDebuggerAgent(WorkerAgentContext& context)
    : WebDebuggerAgent(context)
    , m_workerGlobalScope(context.workerGlobalScope)
{
}

WorkerDebuggerAgent::~WorkerDebuggerAgent()
{
}

void WorkerDebuggerAgent::breakpointActionLog(ExecState& state, const String& message)
{
    m_workerGlobalScope.addConsoleMessage(std::make_unique<ConsoleMessage>(MessageSource::JS, MessageType::Log, MessageLevel::Log, message, createScriptCallStack(&state, ScriptCallStack::maxCallStackSizeToCapture)));
}

InjectedScript WorkerDebuggerAgent::injectedScriptForEval(ErrorString& errorString, const int* executionContextId)
{
    if (executionContextId) {
        errorString = ASCIILiteral("Execution context id is not supported for workers as there is only one execution context.");
        return InjectedScript();
    }

    JSC::ExecState* scriptState = execStateFromWorkerGlobalScope(&m_workerGlobalScope);
    return injectedScriptManager().injectedScriptFor(scriptState);
}

} // namespace WebCore