InspectorOverlay.h [plain text]
#pragma once
#include "Color.h"
#include "FloatQuad.h"
#include "LayoutRect.h"
#include "NodeList.h"
#include "Timer.h"
#include <inspector/InspectorProtocolObjects.h>
#include <wtf/Deque.h>
#include <wtf/RefPtr.h>
#include <wtf/Vector.h>
#include <wtf/text/WTFString.h>
namespace Inspector {
class InspectorObject;
class InspectorValue;
namespace Protocol {
namespace OverlayTypes {
class NodeHighlightData;
}
}
}
namespace WebCore {
class Color;
class GraphicsContext;
class InspectorClient;
class IntRect;
class Node;
class Page;
struct HighlightConfig {
WTF_MAKE_FAST_ALLOCATED;
public:
Color content;
Color contentOutline;
Color padding;
Color border;
Color margin;
bool showInfo;
bool usePageCoordinates;
};
enum class HighlightType {
Node, NodeList, Rects, };
struct Highlight {
Highlight() { }
void setDataFromConfig(const HighlightConfig& highlightConfig)
{
contentColor = highlightConfig.content;
contentOutlineColor = highlightConfig.contentOutline;
paddingColor = highlightConfig.padding;
borderColor = highlightConfig.border;
marginColor = highlightConfig.margin;
usePageCoordinates = highlightConfig.usePageCoordinates;
}
Color contentColor;
Color contentOutlineColor;
Color paddingColor;
Color borderColor;
Color marginColor;
HighlightType type {HighlightType::Node};
Vector<FloatQuad> quads;
bool usePageCoordinates {true};
};
class InspectorOverlay {
WTF_MAKE_FAST_ALLOCATED;
public:
InspectorOverlay(Page&, InspectorClient*);
~InspectorOverlay();
enum class CoordinateSystem {
View, Document, };
void update();
void paint(GraphicsContext&);
void getHighlight(Highlight&, CoordinateSystem) const;
void setPausedInDebuggerMessage(const String*);
void hideHighlight();
void highlightNodeList(RefPtr<NodeList>&&, const HighlightConfig&);
void highlightNode(Node*, const HighlightConfig&);
void highlightQuad(std::unique_ptr<FloatQuad>, const HighlightConfig&);
void setShowingPaintRects(bool);
void showPaintRect(const FloatRect&);
Node* highlightedNode() const;
void didSetSearchingForNode(bool enabled);
void setIndicating(bool indicating);
RefPtr<Inspector::Protocol::OverlayTypes::NodeHighlightData> buildHighlightObjectForNode(Node*, HighlightType) const;
Ref<Inspector::Protocol::Array<Inspector::Protocol::OverlayTypes::NodeHighlightData>> buildObjectForHighlightedNodes() const;
void freePage();
private:
bool shouldShowOverlay() const;
void drawGutter();
void drawNodeHighlight();
void drawQuadHighlight();
void drawPausedInDebuggerMessage();
void drawPaintRects();
void updatePaintRectsTimerFired();
Page* overlayPage();
void forcePaint();
void reset(const IntSize& viewportSize, const IntSize& frameViewFullSize);
void evaluateInOverlay(const String& method);
void evaluateInOverlay(const String& method, const String& argument);
void evaluateInOverlay(const String& method, RefPtr<Inspector::InspectorValue>&& argument);
Page& m_page;
InspectorClient* m_client;
String m_pausedInDebuggerMessage;
RefPtr<Node> m_highlightNode;
RefPtr<NodeList> m_highlightNodeList;
HighlightConfig m_nodeHighlightConfig;
std::unique_ptr<FloatQuad> m_highlightQuad;
std::unique_ptr<Page> m_overlayPage;
HighlightConfig m_quadHighlightConfig;
typedef std::pair<std::chrono::steady_clock::time_point, FloatRect> TimeRectPair;
Deque<TimeRectPair> m_paintRects;
Timer m_paintRectUpdateTimer;
bool m_indicating {false};
bool m_showingPaintRects {false};
};
}