DocumentAnimation.cpp [plain text]
#include "config.h"
#include "DocumentAnimation.h"
#if ENABLE(WEB_ANIMATIONS)
#include "Document.h"
#include "DocumentTimeline.h"
namespace WebCore {
DocumentAnimation::DocumentAnimation()
{
}
DocumentAnimation::~DocumentAnimation()
{
}
DocumentTimeline* DocumentAnimation::timeline(Document& document)
{
auto* documentAnimation = DocumentAnimation::from(&document);
if (!documentAnimation->m_defaultTimeline)
documentAnimation->m_defaultTimeline = DocumentTimeline::create(document, 0.0);
return documentAnimation->m_defaultTimeline.get();
}
const char* DocumentAnimation::supplementName()
{
return "DocumentAnimation";
}
DocumentAnimation* DocumentAnimation::from(Document* document)
{
DocumentAnimation* supplement = static_cast<DocumentAnimation*>(Supplement<Document>::from(document, supplementName()));
if (!supplement) {
auto newSupplement = std::make_unique<DocumentAnimation>();
supplement = newSupplement.get();
provideTo(document, supplementName(), WTFMove(newSupplement));
}
return supplement;
}
WebAnimationVector DocumentAnimation::getAnimations(const WTF::Function<bool(const AnimationEffect&)>& effectMatches) const
{
WebAnimationVector animations;
auto sortBasedOnPriority = [](const RefPtr<WebAnimation>& a, const RefPtr<WebAnimation>& b)
{
UNUSED_PARAM(a);
UNUSED_PARAM(b);
return true;
};
for (auto& animation : m_animations.values()) {
if (animation && animation->effect()) {
const AnimationEffect& effect = *animation->effect();
if ((effect.isCurrent() || effect.isInEffect()) && effectMatches(effect))
animations.append(animation.get());
}
}
std::sort(animations.begin(), animations.end(), sortBasedOnPriority);
return animations;
}
void DocumentAnimation::addAnimation(WebAnimation& animation)
{
ASSERT(!m_animations.contains(&animation));
m_animations.add(&animation, animation.createWeakPtr());
}
void DocumentAnimation::removeAnimation(WebAnimation& animation)
{
m_animations.remove(&animation);
}
WebAnimationVector DocumentAnimation::getAnimations(Document& document)
{
return DocumentAnimation::from(&document)->getAnimations();
}
}
#endif // ENABLE(WEB_ANIMATIONS)