OfflineAudioDestinationNode.h   [plain text]


/*
 * Copyright (C) 2011, Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
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 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
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#pragma once

#include "AudioBuffer.h"
#include "AudioDestinationNode.h"
#include <wtf/RefPtr.h>
#include <wtf/Threading.h>

namespace WebCore {

class AudioBus;
class AudioContext;
    
class OfflineAudioDestinationNode : public AudioDestinationNode {
public:
    static Ref<OfflineAudioDestinationNode> create(AudioContext& context, AudioBuffer* renderTarget)
    {
        return adoptRef(*new OfflineAudioDestinationNode(context, renderTarget));     
    }

    virtual ~OfflineAudioDestinationNode();
    
    // AudioNode   
    void initialize() override;
    void uninitialize() override;

    // AudioDestinationNode
    void enableInput(const String&) override { }
    void startRendering() override;

    float sampleRate() const override { return m_renderTarget->sampleRate(); }

private:
    OfflineAudioDestinationNode(AudioContext&, AudioBuffer* renderTarget);

    // This AudioNode renders into this AudioBuffer.
    RefPtr<AudioBuffer> m_renderTarget;
    
    // Temporary AudioBus for each render quantum.
    RefPtr<AudioBus> m_renderBus;
    
    // Rendering thread.
    RefPtr<Thread> m_renderThread;
    bool m_startedRendering;
    void offlineRender();
    
    // For completion callback on main thread.
    void notifyComplete();
};

} // namespace WebCore