/* * Copyright (C) 2016 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef TextureCacheCV_h #define TextureCacheCV_h #include "GraphicsTypes3D.h" #include <wtf/Ref.h> #include <wtf/RetainPtr.h> #include <wtf/WeakPtr.h> typedef struct __CVBuffer* CVImageBufferRef; typedef CVImageBufferRef CVOpenGLTextureRef; typedef CVImageBufferRef CVOpenGLESTextureRef; typedef struct __CVOpenGLTextureCache *CVOpenGLTextureCacheRef; typedef struct __CVOpenGLESTextureCache *CVOpenGLESTextureCacheRef; namespace WebCore { class GraphicsContext3D; class TextureCacheCV { public: static std::unique_ptr<TextureCacheCV> create(GraphicsContext3D&); #if PLATFORM(IOS) typedef CVOpenGLESTextureCacheRef TextureCacheType; typedef CVOpenGLESTextureRef TextureType; #else typedef CVOpenGLTextureCacheRef TextureCacheType; typedef CVOpenGLTextureRef TextureType; #endif TextureCacheCV(GraphicsContext3D&, RetainPtr<TextureCacheType>&&); RetainPtr<TextureType> textureFromImage(CVImageBufferRef, GC3Denum outputTarget, GC3Dint level, GC3Denum internalFormat, GC3Denum format, GC3Denum type); GraphicsContext3D& context() { return m_context.get(); } private: Ref<GraphicsContext3D> m_context; RetainPtr<TextureCacheType> m_cache; WeakPtrFactory<TextureCacheCV> m_weakPtrFactory; }; } #endif // TextureCacheCV_h