/* * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above * copyright notice, this list of conditions and the following * disclaimer. * 2. Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED * OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include "FloatRoundedRect.h" #include "RenderStyleConstants.h" #include "Shape.h" namespace WebCore { class RenderBox; RoundedRect computeRoundedRectForBoxShape(CSSBoxType, const RenderBox&); class BoxShape final : public Shape { public: BoxShape(const FloatRoundedRect& bounds) : m_bounds(bounds) { } LayoutRect shapeMarginLogicalBoundingBox() const override; bool isEmpty() const override { return m_bounds.isEmpty(); } LineSegment getExcludedInterval(LayoutUnit logicalTop, LayoutUnit logicalHeight) const override; void buildDisplayPaths(DisplayPaths&) const override; private: FloatRoundedRect shapeMarginBounds() const; FloatRoundedRect m_bounds; }; } // namespace WebCore