SVGAnimationElement.h   [plain text]

 * Copyright (C) 2004, 2005 Nikolas Zimmermann <>
 * Copyright (C) 2004, 2005, 2006 Rob Buis <>
 * Copyright (C) 2007 Eric Seidel <>
 * Copyright (C) 2008 Apple Inc. All rights reserved.
 * Copyright (C) 2008 Cameron McCormack <>
 * Copyright (C) Research In Motion Limited 2011. All rights reserved.
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * Library General Public License for more details.
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.

#pragma once

#include "SVGAnimatedBoolean.h"
#include "SVGExternalResourcesRequired.h"
#include "SVGSMILElement.h"
#include "SVGTests.h"
#include "UnitBezier.h"

namespace WebCore {

class ConditionEventListener;
class SVGAnimatedType;
class TimeContainer;

enum AnimationMode {
    PathAnimation // Used by AnimateMotion.

// If we have 'currentColor' or 'inherit' as animation value, we need to grab
// the value during the animation since the value can be animated itself.
enum AnimatedPropertyValueType { RegularPropertyValue, CurrentColorValue, InheritValue };

enum class CalcMode { Discrete, Linear, Paced, Spline };

class SVGAnimationElement : public SVGSMILElement, public SVGTests, public SVGExternalResourcesRequired {
    float getStartTime() const;
    float getCurrentTime() const;
    float getSimpleDuration() const;

    void beginElement();
    void beginElementAt(float offset);
    void endElement();
    void endElementAt(float offset);

    static bool isTargetAttributeCSSProperty(SVGElement*, const QualifiedName&);

    bool isAdditive() const override;
    bool isAccumulated() const;
    AnimationMode animationMode() const { return m_animationMode; }
    CalcMode calcMode() const { return m_calcMode; }

    enum ShouldApplyAnimation {
        ApplyXMLandCSSAnimation // For presentation attributes with SVG DOM properties.

    ShouldApplyAnimation shouldApplyAnimation(SVGElement* targetElement, const QualifiedName& attributeName);

    AnimatedPropertyValueType fromPropertyValueType() const { return m_fromPropertyValueType; }
    AnimatedPropertyValueType toPropertyValueType() const { return m_toPropertyValueType; }

    template<typename AnimatedType> void adjustForInheritance(AnimatedType (*parseTypeFromString)(SVGAnimationElement*, const String&), AnimatedPropertyValueType valueType, AnimatedType& animatedType, SVGElement* contextElement)
        if (valueType != InheritValue)
        // Replace 'inherit' by its computed property value.
        String typeString;
        adjustForInheritance(contextElement, attributeName(), typeString);
        animatedType = (*parseTypeFromString)(this, typeString);

    template<typename AnimatedType> bool adjustFromToListValues(const AnimatedType& fromList, const AnimatedType& toList, AnimatedType& animatedList, float percentage, bool resizeAnimatedListIfNeeded = true)
        // If no 'to' value is given, nothing to animate.
        unsigned toListSize = toList.size();
        if (!toListSize)
            return false;

        // If the 'from' value is given and it's length doesn't match the 'to' value list length, fallback to a discrete animation.
        unsigned fromListSize = fromList.size();
        if (fromListSize != toListSize && fromListSize) {
            if (percentage < 0.5) {
                if (animationMode() != ToAnimation)
                    animatedList = AnimatedType(fromList);
            } else
                animatedList = AnimatedType(toList);

            return false;

        ASSERT(!fromListSize || fromListSize == toListSize);
        if (resizeAnimatedListIfNeeded && animatedList.size() < toListSize)

        return true;

    template<typename AnimatedType> void animateDiscreteType(float percentage, const AnimatedType& fromType, const AnimatedType& toType, AnimatedType& animatedType)
        if ((animationMode() == FromToAnimation && percentage > 0.5) || animationMode() == ToAnimation || percentage == 1) {
            animatedType = AnimatedType(toType);
        animatedType = AnimatedType(fromType);

    void animateAdditiveNumber(float percentage, unsigned repeatCount, float fromNumber, float toNumber, float toAtEndOfDurationNumber, float& animatedNumber)
        float number;
        if (calcMode() == CalcMode::Discrete)
            number = percentage < 0.5 ? fromNumber : toNumber;
            number = (toNumber - fromNumber) * percentage + fromNumber;

        if (isAccumulated() && repeatCount)
            number += toAtEndOfDurationNumber * repeatCount;

        if (isAdditive() && animationMode() != ToAnimation)
            animatedNumber += number;
            animatedNumber = number;

    // SVGTests
    Ref<SVGStringList> requiredFeatures();
    Ref<SVGStringList> requiredExtensions();
    Ref<SVGStringList> systemLanguage();

    SVGAnimationElement(const QualifiedName&, Document&);

    void computeCSSPropertyValue(SVGElement*, CSSPropertyID, String& value);
    virtual void determinePropertyValueTypes(const String& from, const String& to);
    virtual void resetAnimatedPropertyType();

    static bool isSupportedAttribute(const QualifiedName&);
    void parseAttribute(const QualifiedName&, const AtomicString&) override;
    void svgAttributeChanged(const QualifiedName&) override;

    enum class AttributeType { CSS, XML, Auto };
    AttributeType attributeType() const { return m_attributeType; }

    String toValue() const;
    String byValue() const;
    String fromValue() const;

    String targetAttributeBaseValue();

    // from SVGSMILElement
    void startedActiveInterval() override;
    void updateAnimation(float percent, unsigned repeat, SVGSMILElement* resultElement) override;

    AnimatedPropertyValueType m_fromPropertyValueType { RegularPropertyValue };
    AnimatedPropertyValueType m_toPropertyValueType { RegularPropertyValue };

    void setTargetElement(SVGElement*) override;
    void setAttributeName(const QualifiedName&) override { }
    bool hasInvalidCSSAttributeType() const { return m_hasInvalidCSSAttributeType; }
    void checkInvalidCSSAttributeType(SVGElement*);

    virtual void updateAnimationMode();
    void setAnimationMode(AnimationMode animationMode) { m_animationMode = animationMode; }
    void setCalcMode(CalcMode calcMode) { m_calcMode = calcMode; }

    void animationAttributeChanged() override;
    void setAttributeType(const AtomicString&);

    virtual bool calculateToAtEndOfDurationValue(const String& toAtEndOfDurationString) = 0;
    virtual bool calculateFromAndToValues(const String& fromString, const String& toString) = 0;
    virtual bool calculateFromAndByValues(const String& fromString, const String& byString) = 0;
    virtual void calculateAnimatedValue(float percent, unsigned repeatCount, SVGSMILElement* resultElement) = 0;
    virtual float calculateDistance(const String& /*fromString*/, const String& /*toString*/) { return -1.f; }

    void currentValuesForValuesAnimation(float percent, float& effectivePercent, String& from, String& to);
    void calculateKeyTimesForCalcModePaced();
    float calculatePercentFromKeyPoints(float percent) const;
    void currentValuesFromKeyPoints(float percent, float& effectivePercent, String& from, String& to) const;
    float calculatePercentForSpline(float percent, unsigned splineIndex) const;
    float calculatePercentForFromTo(float percent) const;
    unsigned calculateKeyTimesIndex(float percent) const;

    void applyAnimatedValue(ShouldApplyAnimation, SVGElement* targetElement, const QualifiedName& attributeName, SVGAnimatedType*);
    void adjustForInheritance(SVGElement* targetElement, const QualifiedName& attributeName, String&);

        DECLARE_ANIMATED_BOOLEAN_OVERRIDE(ExternalResourcesRequired, externalResourcesRequired)

    // SVGTests
    void synchronizeRequiredFeatures() final { SVGTests::synchronizeRequiredFeatures(*this); }
    void synchronizeRequiredExtensions() final { SVGTests::synchronizeRequiredExtensions(*this); }
    void synchronizeSystemLanguage() final { SVGTests::synchronizeSystemLanguage(*this); }

    void setCalcMode(const AtomicString&);

    bool m_animationValid { false };

    AttributeType m_attributeType { AttributeType::Auto };
    Vector<String> m_values;
    Vector<float> m_keyTimes;
    Vector<float> m_keyPoints;
    Vector<UnitBezier> m_keySplines;
    String m_lastValuesAnimationFrom;
    String m_lastValuesAnimationTo;
    bool m_hasInvalidCSSAttributeType { false };
    CalcMode m_calcMode { CalcMode::Linear };
    AnimationMode m_animationMode { NoAnimation };

} // namespace WebCore