RectangleShape.h   [plain text]


/*
 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
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 * modification, are permitted provided that the following conditions
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#pragma once

#include "FloatRect.h"
#include "FloatSize.h"
#include "Shape.h"
#include <wtf/Assertions.h>

namespace WebCore {

class RectangleShape final : public Shape {
public:
    RectangleShape(const FloatRect& bounds, const FloatSize& radii)
        : m_bounds(bounds)
        , m_radii(radii)
    {
    }

    LayoutRect shapeMarginLogicalBoundingBox() const override { return static_cast<LayoutRect>(shapeMarginBounds()); }
    bool isEmpty() const override { return m_bounds.isEmpty(); }
    LineSegment getExcludedInterval(LayoutUnit logicalTop, LayoutUnit logicalHeight) const override;

    void buildDisplayPaths(DisplayPaths&) const override;

private:
    FloatRect shapeMarginBounds() const;

    float rx() const { return m_radii.width(); }
    float ry() const { return m_radii.height(); }
    float x() const { return m_bounds.x(); }
    float y() const { return m_bounds.y(); }
    float width() const { return m_bounds.width(); }
    float height() const { return m_bounds.height(); }

    FloatRect m_bounds;
    FloatSize m_radii;
};

} // namespace WebCore