/* * Copyright (C) 2017 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "GPUDevice.h" #if ENABLE(WEBGPU) #include "GPUBuffer.h" #include "GPUCommandQueue.h" #include "GPUDrawable.h" #include "GPULibrary.h" #include "GPUTexture.h" #include "GPUTextureDescriptor.h" #include "Logging.h" namespace WebCore { RefPtr<GPUDevice> GPUDevice::create() { RefPtr<GPUDevice> device = adoptRef(new GPUDevice()); #if PLATFORM(COCOA) if (!device->platformDevice()) { LOG(WebGPU, "GPUDevice::create() was unable to create the low-level device"); return nullptr; } #endif LOG(WebGPU, "GPUDevice::create() device is %p", device.get()); return device; } GPUDevice::~GPUDevice() { LOG(WebGPU, "GPUDevice::~GPUDevice()"); } RefPtr<GPUCommandQueue> GPUDevice::createCommandQueue() { return GPUCommandQueue::create(this); } RefPtr<GPULibrary> GPUDevice::createLibrary(const String& sourceCode) { return GPULibrary::create(this, sourceCode); } RefPtr<GPUBuffer> GPUDevice::createBufferFromData(ArrayBufferView* data) { return GPUBuffer::create(this, data); } RefPtr<GPUTexture> GPUDevice::createTexture(GPUTextureDescriptor* descriptor) { return GPUTexture::create(this, descriptor); } RefPtr<GPUDrawable> GPUDevice::getFramebuffer() { return GPUDrawable::create(this); } #if !PLATFORM(COCOA) GPUDevice::GPUDevice() { } void GPUDevice::reshape(int, int) { } #endif } // namespace WebCore #endif