/* * Copyright (C) 2017 Yuichiro Kikura (y.kikura@gmail.com) * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "GPUComputeCommandEncoder.h" #if ENABLE(WEBGPU) #include "GPUBuffer.h" #include "GPUCommandBuffer.h" #include "GPUComputePipelineState.h" #include "Logging.h" namespace WebCore { RefPtr<GPUComputeCommandEncoder> GPUComputeCommandEncoder::create(GPUCommandBuffer* buffer) { RefPtr<GPUComputeCommandEncoder> encoder = adoptRef(new GPUComputeCommandEncoder(buffer)); return encoder; } GPUComputeCommandEncoder::~GPUComputeCommandEncoder() { LOG(WebGPU, "GPUComputeCommandEncoder::~GPUComputeCommandEncoder()"); } #if !PLATFORM(COCOA) void GPUComputeCommandEncoder::setComputePipelineState(GPUComputePipelineState*) { } void GPUComputeCommandEncoder::setBuffer(GPUBuffer*, unsigned, unsigned) { } void GPUComputeCommandEncoder::dispatch(GPUSize threadgroupsPerGrid, GPUSize threadsPerThreadgroup); { } void GPUComputeCommandEncoder::endEncoding() { } #endif } // namespace WebCore #endif