/* * Copyright (C) 2016 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef VideoTextureCopierCV_h #define VideoTextureCopierCV_h #import "GraphicsContext3D.h" typedef struct __CVBuffer* CVImageBufferRef; typedef CVImageBufferRef CVOpenGLTextureRef; typedef CVImageBufferRef CVOpenGLESTextureRef; namespace WebCore { class VideoTextureCopierCV { public: VideoTextureCopierCV(GraphicsContext3D&); ~VideoTextureCopierCV(); #if PLATFORM(IOS) typedef CVOpenGLESTextureRef TextureType; #else typedef CVOpenGLTextureRef TextureType; #endif bool copyVideoTextureToPlatformTexture(TextureType, size_t width, size_t height, Platform3DObject outputTexture, GC3Denum outputTarget, GC3Dint level, GC3Denum internalFormat, GC3Denum format, GC3Denum type, bool premultiplyAlpha, bool flipY); GraphicsContext3D& context() { return m_context.get(); } private: Ref<GraphicsContext3D> m_context; Platform3DObject m_readFramebuffer; }; } #endif // VideoTextureCopierCV_h