AnimationEffect.cpp   [plain text]


/*
 * Copyright (C) Canon Inc. 2016
 *
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 * modification, are permitted, provided that the following conditions
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 *
 * 1. Redistributions of source code must retain the above copyright
 * notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 * notice, this list of conditions and the following disclaimer in the
 * documentation and/or other materials provided with the distribution.
 * 3. Neither the name of Canon Inc. nor the names of
 * its contributors may be used to endorse or promote products derived
 * from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY CANON INC. AND ITS CONTRIBUTORS "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL CANON INC. AND ITS CONTRIBUTORS BE LIABLE FOR
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 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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#include "config.h"
#include "AnimationEffect.h"

#if ENABLE(WEB_ANIMATIONS)

#include "WebAnimation.h"

namespace WebCore {

AnimationEffect::AnimationEffect()
{
}

AnimationEffect::~AnimationEffect()
{
}

void AnimationEffect::setAnimation(WebAnimation* animation)
{
    m_animation = animation ? animation->createWeakPtr() : WeakPtr<WebAnimation>();
}

bool AnimationEffect::isCurrent() const
{
    // FIXME: Calculate whether animation is current according to spec.
    return true;
}

bool AnimationEffect::isInEffect() const
{
    // FIXME: Calculate whether animation is in effect according to spec.
    return false;
}

} // namespace WebCore

#endif // ENABLE(WEB_ANIMATIONS)