ChannelMergerNode.h   [plain text]


/*
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#pragma once

#include "AudioNode.h"

namespace WebCore {

class AudioContext;
    
class ChannelMergerNode : public AudioNode {
public:
    static RefPtr<ChannelMergerNode> create(AudioContext&, float sampleRate, unsigned numberOfInputs);

    // AudioNode
    void process(size_t framesToProcess) override;
    void reset() override;

    // Called in the audio thread (pre-rendering task) when the number of channels for an input may have changed.
    void checkNumberOfChannelsForInput(AudioNodeInput*) override;

private:
    unsigned m_desiredNumberOfOutputChannels;

    double tailTime() const override { return 0; }
    double latencyTime() const override { return 0; }

    ChannelMergerNode(AudioContext&, float sampleRate, unsigned numberOfInputs);
};

} // namespace WebCore