AnalyserNode.h   [plain text]


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#pragma once

#include "AudioBasicInspectorNode.h"
#include "RealtimeAnalyser.h"

namespace WebCore {

class AnalyserNode final : public AudioBasicInspectorNode {
public:
    static Ref<AnalyserNode> create(AudioContext& context, float sampleRate)
    {
        return adoptRef(*new AnalyserNode(context, sampleRate));
    }

    virtual ~AnalyserNode();

    unsigned fftSize() const { return m_analyser.fftSize(); }
    ExceptionOr<void> setFftSize(unsigned);

    unsigned frequencyBinCount() const { return m_analyser.frequencyBinCount(); }

    ExceptionOr<void> setMinDecibels(double);
    double minDecibels() const { return m_analyser.minDecibels(); }

    ExceptionOr<void> setMaxDecibels(double);
    double maxDecibels() const { return m_analyser.maxDecibels(); }

    ExceptionOr<void> setSmoothingTimeConstant(double);
    double smoothingTimeConstant() const { return m_analyser.smoothingTimeConstant(); }

    void getFloatFrequencyData(const RefPtr<JSC::Float32Array>& array) { m_analyser.getFloatFrequencyData(array.get()); }
    void getByteFrequencyData(const RefPtr<JSC::Uint8Array>& array) { m_analyser.getByteFrequencyData(array.get()); }
    void getByteTimeDomainData(const RefPtr<JSC::Uint8Array>& array) { m_analyser.getByteTimeDomainData(array.get()); }

private:
    AnalyserNode(AudioContext&, float sampleRate);

    void process(size_t framesToProcess) final;
    void reset() final;

    double tailTime() const final { return 0; }
    double latencyTime() const final { return 0; }

    RealtimeAnalyser m_analyser;
};

} // namespace WebCore