/* * Copyright (C) 2016 Apple Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ class Button extends LayoutItem { constructor(layoutDelegate) { super({ element: "<button>", layoutDelegate }); this._enabled = true; if (GestureRecognizer.SupportsTouches) this._tapGestureRecognizer = new TapGestureRecognizer(this.element, this); else this.element.addEventListener("click", this); } // Public get enabled() { return this._enabled; } set enabled(flag) { if (this._enabled === flag) return; this._enabled = flag; if (this.layoutDelegate && typeof this.layoutDelegate.layout === "function") this.layoutDelegate.layout(); } // Protected handleEvent(event) { if (event.type === "click" && event.currentTarget === this.element) this._notifyDelegateOfActivation(); } gestureRecognizerStateDidChange(recognizer) { if (this._tapGestureRecognizer === recognizer && recognizer.state === GestureRecognizer.States.Recognized) this._notifyDelegateOfActivation(); } // Private _notifyDelegateOfActivation() { if (this._enabled && this.uiDelegate && typeof this.uiDelegate.buttonWasPressed === "function") this.uiDelegate.buttonWasPressed(this); } }