#pragma once
#include "RenderBlockFlow.h"
#include "ScrollableArea.h"
#include <wtf/Optional.h>
namespace WebCore {
class HTMLSelectElement;
class RenderListBox final : public RenderBlockFlow, public ScrollableArea {
public:
RenderListBox(HTMLSelectElement&, RenderStyle&&);
virtual ~RenderListBox();
HTMLSelectElement& selectElement() const;
void selectionChanged();
void setOptionsChanged(bool changed) { m_optionsChanged = changed; }
int listIndexAtOffset(const LayoutSize&);
LayoutRect itemBoundingBoxRect(const LayoutPoint&, int index);
bool scrollToRevealElementAtListIndex(int index);
bool listIndexIsVisible(int index);
int scrollToward(const IntPoint&);
int size() const;
bool scroll(ScrollDirection, ScrollGranularity, float multiplier = 1, Element** stopElement = nullptr, RenderBox* startBox = nullptr, const IntPoint& wheelEventAbsolutePoint = IntPoint()) override;
bool scrolledToTop() const override;
bool scrolledToBottom() const override;
bool scrolledToLeft() const override;
bool scrolledToRight() const override;
private:
void element() const = delete;
const char* renderName() const override { return "RenderListBox"; }
bool isListBox() const override { return true; }
void updateFromElement() override;
bool hasControlClip() const override { return true; }
void paintObject(PaintInfo&, const LayoutPoint&) override;
LayoutRect controlClipRect(const LayoutPoint&) const override;
bool isPointInOverflowControl(HitTestResult&, const LayoutPoint& locationInContainer, const LayoutPoint& accumulatedOffset) override;
bool logicalScroll(ScrollLogicalDirection, ScrollGranularity, float multiplier = 1, Element** stopElement = nullptr) override;
void computeIntrinsicLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const override;
void computePreferredLogicalWidths() override;
int baselinePosition(FontBaseline, bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const override;
LogicalExtentComputedValues computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop) const override;
void layout() override;
void addFocusRingRects(Vector<LayoutRect>&, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer = nullptr) override;
bool canBeProgramaticallyScrolled() const override { return true; }
void autoscroll(const IntPoint&) override;
void stopAutoscroll() override;
virtual bool shouldPanScroll() const { return true; }
void panScroll(const IntPoint&) override;
int verticalScrollbarWidth() const override;
int scrollLeft() const override;
int scrollTop() const override;
int scrollWidth() const override;
int scrollHeight() const override;
void setScrollLeft(int) override;
void setScrollTop(int) override;
bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) override;
int scrollSize(ScrollbarOrientation) const override;
int scrollOffset(ScrollbarOrientation) const override;
void setScrollOffset(const ScrollOffset&) override;
ScrollPosition minimumScrollPosition() const override;
ScrollPosition maximumScrollPosition() const override;
void invalidateScrollbarRect(Scrollbar&, const IntRect&) override;
bool isActive() const override;
bool isScrollCornerVisible() const override { return false; } IntRect scrollCornerRect() const override { return IntRect(); }
void invalidateScrollCornerRect(const IntRect&) override { }
IntRect convertFromScrollbarToContainingView(const Scrollbar&, const IntRect&) const override;
IntRect convertFromContainingViewToScrollbar(const Scrollbar&, const IntRect&) const override;
IntPoint convertFromScrollbarToContainingView(const Scrollbar&, const IntPoint&) const override;
IntPoint convertFromContainingViewToScrollbar(const Scrollbar&, const IntPoint&) const override;
Scrollbar* verticalScrollbar() const override { return m_vBar.get(); }
IntSize contentsSize() const override;
IntSize visibleSize() const override { return IntSize(width(), height()); }
IntPoint lastKnownMousePosition() const override;
bool isHandlingWheelEvent() const override;
bool shouldSuspendScrollAnimations() const override;
bool forceUpdateScrollbarsOnMainThreadForPerformanceTesting() const override;
ScrollableArea* enclosingScrollableArea() const override;
bool isScrollableOrRubberbandable() override;
bool hasScrollableOrRubberbandableAncestor() override;
IntRect scrollableAreaBoundingBox(bool* = nullptr) const override;
bool usesMockScrollAnimator() const override;
void logMockScrollAnimatorMessage(const String&) const override;
void scrollTo(int newOffset);
using PaintFunction = std::function<void(PaintInfo&, const LayoutPoint&, int listItemIndex)>;
void paintItem(PaintInfo&, const LayoutPoint&, PaintFunction);
void setHasVerticalScrollbar(bool hasScrollbar);
Ref<Scrollbar> createScrollbar();
void destroyScrollbar();
int maximumNumberOfItemsThatFitInPaddingBottomArea() const;
int numberOfVisibleItemsInPaddingTop() const;
int numberOfVisibleItemsInPaddingBottom() const;
void computeFirstIndexesVisibleInPaddingTopBottomAreas();
LayoutUnit itemHeight() const;
void valueChanged(unsigned listIndex);
enum class ConsiderPadding { Yes, No };
int numVisibleItems(ConsiderPadding = ConsiderPadding::No) const;
int numItems() const;
LayoutUnit listHeight() const;
void paintScrollbar(PaintInfo&, const LayoutPoint&);
void paintItemForeground(PaintInfo&, const LayoutPoint&, int listIndex);
void paintItemBackground(PaintInfo&, const LayoutPoint&, int listIndex);
void scrollToRevealSelection();
bool shouldPlaceBlockDirectionScrollbarOnLeft() const final { return RenderBlockFlow::shouldPlaceBlockDirectionScrollbarOnLeft(); }
bool m_optionsChanged;
bool m_scrollToRevealSelectionAfterLayout;
bool m_inAutoscroll;
int m_optionsWidth;
int m_indexOffset;
std::optional<int> m_indexOfFirstVisibleItemInsidePaddingTopArea;
std::optional<int> m_indexOfFirstVisibleItemInsidePaddingBottomArea;
RefPtr<Scrollbar> m_vBar;
};
}
SPECIALIZE_TYPE_TRAITS_RENDER_OBJECT(RenderListBox, isListBox())