RemoteCommandListenerIOS.h   [plain text]


/*
 * Copyright (C) 2014 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
 */

#ifndef RemoteCommandListenerIOS_h
#define RemoteCommandListenerIOS_h

#include "RemoteCommandListener.h"

#if PLATFORM(IOS)

#include <wtf/RetainPtr.h>
#include <wtf/WeakPtr.h>

#ifndef __OBJC__
typedef void *id;
#endif

namespace WebCore {

class RemoteCommandListenerIOS : public RemoteCommandListener {
public:
    RemoteCommandListenerIOS(RemoteCommandListenerClient&);
    virtual ~RemoteCommandListenerIOS();

protected:
    WeakPtr<RemoteCommandListenerIOS> createWeakPtr() { return m_weakPtrFactory.createWeakPtr(); }
    void updateSupportedCommands() override;

    WeakPtrFactory<RemoteCommandListenerIOS> m_weakPtrFactory;
    RetainPtr<id> m_playTarget;
    RetainPtr<id> m_pauseTarget;
    RetainPtr<id> m_togglePlayPauseTarget;
    RetainPtr<id> m_seekForwardTarget;
    RetainPtr<id> m_seekBackwardTarget;
    RetainPtr<id> m_seekToTimeTarget;
};

}

#endif

#endif