/* * Copyright (C) 2012 Intel Corporation. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef GLPlatformSurface_h #define GLPlatformSurface_h #include "GLDefs.h" #include "IntRect.h" #include <wtf/Noncopyable.h> // Encapsulates a surface that can be rendered to with GL, hiding platform // specific management. namespace WebCore { class GLPlatformSurface { WTF_MAKE_NONCOPYABLE(GLPlatformSurface); public: enum Attributes { Default = 0x00, // No Alpha channel. Only R,G,B values set. SupportAlpha = 0x01, DoubleBuffered = 0x02 }; typedef unsigned SurfaceAttributes; // Creates a GL surface used for offscreen rendering. static std::unique_ptr<GLPlatformSurface> createOffScreenSurface(SurfaceAttributes = GLPlatformSurface::Default); virtual ~GLPlatformSurface(); const IntRect& geometry() const; // Get the underlying platform specific buffer handle. // The handle will be null if surface doesn't support // buffer sharing. PlatformBufferHandle handle() const; PlatformDrawable drawable() const; virtual SurfaceAttributes attributes() const; virtual void swapBuffers(); virtual bool isCurrentDrawable() const = 0; virtual void onMakeCurrent(); // Convenience Function to update surface backbuffer with texture contents. // Note that the function doesn't track or restore any GL states. // Function does the following(in order): // a) Blits texture contents to back buffer. // b) Calls Swap Buffers. virtual void updateContents(const uint32_t); virtual void setGeometry(const IntRect&); virtual PlatformSurfaceConfig configuration(); virtual void destroy(); protected: GLPlatformSurface(SurfaceAttributes); PlatformDrawable m_drawable; PlatformBufferHandle m_bufferHandle; IntRect m_rect; }; } #endif