VideoTextureCopierGStreamer.h [plain text]
#ifndef VideoTextureCopierGStreamer_h
#define VideoTextureCopierGStreamer_h
#if USE(GSTREAMER_GL)
#include "GraphicsContext3D.h"
#include "TransformationMatrix.h"
namespace WebCore {
class TextureMapperShaderProgram;
class ImageOrientation;
class VideoTextureCopierGStreamer {
public:
VideoTextureCopierGStreamer();
~VideoTextureCopierGStreamer();
bool copyVideoTextureToPlatformTexture(Platform3DObject inputTexture, IntSize& frameSize, Platform3DObject outputTexture, GC3Denum outputTarget, GC3Dint level, GC3Denum internalFormat, GC3Denum format, GC3Denum type, bool flipY, ImageOrientation& sourceOrientation);
void updateTextureSpaceMatrix();
void updateTransformationMatrix();
private:
RefPtr<GraphicsContext3D> m_context3D;
RefPtr<TextureMapperShaderProgram> m_shaderProgram;
Platform3DObject m_framebuffer { 0 };
Platform3DObject m_vbo { 0 };
bool m_flipY { false };
ImageOrientation m_orientation;
IntSize m_size;
TransformationMatrix m_modelViewMatrix;
TransformationMatrix m_projectionMatrix;
TransformationMatrix m_textureSpaceMatrix;
};
}
#endif // USE(GSTREAMER_GL)
#endif // VideoTextureCopierGStreamer_h