MathMLUnderOverElement.h   [plain text]


/*
 * Copyright (C) 2016 Igalia S.L. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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 */

#pragma once

#if ENABLE(MATHML)

#include "MathMLScriptsElement.h"

namespace WebCore {

class MathMLUnderOverElement final : public MathMLScriptsElement {
public:
    static Ref<MathMLUnderOverElement> create(const QualifiedName& tagName, Document&);
    const BooleanValue& accent();
    const BooleanValue& accentUnder();

private:
    MathMLUnderOverElement(const QualifiedName& tagName, Document&);
    RenderPtr<RenderElement> createElementRenderer(RenderStyle&&, const RenderTreePosition&) final;
    void parseAttribute(const QualifiedName&, const AtomicString&) final;

    std::optional<BooleanValue> m_accent;
    std::optional<BooleanValue> m_accentUnder;
};

}

#endif // ENABLE(MATHML)