StaticNodeList.h   [plain text]


/*
 * Copyright (C) 2007, 2008 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * 1.  Redistributions of source code must retain the above copyright
 *     notice, this list of conditions and the following disclaimer.
 * 2.  Redistributions in binary form must reproduce the above copyright
 *     notice, this list of conditions and the following disclaimer in the
 *     documentation and/or other materials provided with the distribution.
 * 3.  Neither the name of Apple Inc. ("Apple") nor the names of
 *     its contributors may be used to endorse or promote products derived
 *     from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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 */

#pragma once

#include "Element.h"
#include "NodeList.h"
#include <wtf/RefPtr.h>
#include <wtf/Vector.h>

namespace WebCore {

class WEBCORE_EXPORT StaticNodeList final : public NodeList {
public:
    static Ref<StaticNodeList> create(Vector<Ref<Node>>&& nodes = { })
    {
        return adoptRef(*new StaticNodeList(WTFMove(nodes)));
    }

    unsigned length() const override;
    Node* item(unsigned index) const override;

private:
    StaticNodeList(Vector<Ref<Node>>&& nodes)
        : m_nodes(WTFMove(nodes))
    { }

    Vector<Ref<Node>> m_nodes;
};

class StaticElementList final : public NodeList {
public:
    static Ref<StaticElementList> create(Vector<Ref<Element>>&& elements = { })
    {
        return adoptRef(*new StaticElementList(WTFMove(elements)));
    }

    unsigned length() const override;
    Element* item(unsigned index) const override;

private:
    StaticElementList(Vector<Ref<Element>>&& elements)
        : m_elements(WTFMove(elements))
    { }

    Vector<Ref<Element>> m_elements;
};

} // namespace WebCore