#pragma once
#include "LayoutUnit.h"
#include "Length.h"
#include "TableLayout.h"
#include <wtf/Vector.h>
namespace WebCore {
class RenderTable;
class RenderTableCell;
class AutoTableLayout final : public TableLayout {
public:
explicit AutoTableLayout(RenderTable*);
virtual ~AutoTableLayout();
void computeIntrinsicLogicalWidths(LayoutUnit& minWidth, LayoutUnit& maxWidth) override;
LayoutUnit scaledWidthFromPercentColumns() const override { return m_scaledWidthFromPercentColumns; }
void applyPreferredLogicalWidthQuirks(LayoutUnit& minWidth, LayoutUnit& maxWidth) const override;
void layout() override;
private:
void fullRecalc();
void recalcColumn(unsigned effCol);
float calcEffectiveLogicalWidth();
void insertSpanCell(RenderTableCell*);
struct Layout {
Length logicalWidth;
Length effectiveLogicalWidth;
float minLogicalWidth { 0 };
float maxLogicalWidth { 0 };
float effectiveMinLogicalWidth { 0 };
float effectiveMaxLogicalWidth { 0 };
float computedLogicalWidth { 0 };
bool emptyCellsOnly { true };
};
Vector<Layout, 4> m_layoutStruct;
Vector<RenderTableCell*, 4> m_spanCells;
bool m_hasPercent : 1;
mutable bool m_effectiveLogicalWidthDirty : 1;
LayoutUnit m_scaledWidthFromPercentColumns;
};
}