/* * Copyright (C) 2006 Apple Inc. All rights reserved. * Copyright (C) 2012, 2013 Adobe Systems Incorporated. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ [ Constructor, Constructor(DOMPath path), Constructor(DOMString text), ExportMacro=WEBCORE_EXPORT, InterfaceName=Path2D, ] interface DOMPath { // FIXME: This should be: // [Conditional=CANVAS_PATH] void addPath(DOMPath path, optional SVGMatrix transform); [Conditional=CANVAS_PATH] void addPath(DOMPath? path); [Conditional=CANVAS_PATH] void addPath(DOMPath? path, SVGMatrix transform); // FIXME: These methods should be shared with CanvasRenderingContext2D in the CanvasPathMethods interface. void closePath(); void moveTo(optional float x = NaN, optional float y = NaN); void lineTo(optional float x = NaN, optional float y = NaN); void quadraticCurveTo(optional float cpx = NaN, optional float cpy = NaN, optional float x = NaN, optional float y = NaN); void bezierCurveTo(optional float cp1x = NaN, optional float cp1y = NaN, optional float cp2x = NaN, optional float cp2y = NaN, optional float x = NaN, optional float y = NaN); [RaisesException] void arcTo(optional float x1 = NaN, optional float y1 = NaN, optional float x2 = NaN, optional float y2 = NaN, optional float radius = NaN); void rect(optional float x = NaN, optional float y = NaN, optional float width = NaN, optional float height = NaN); [RaisesException] void arc(optional float x = NaN, optional float y = NaN, optional float radius = NaN, optional float startAngle = NaN, optional float endAngle = NaN, optional boolean anticlockwise = false); [RaisesException] void ellipse(unrestricted float x, unrestricted float y, unrestricted float radiusX, unrestricted float radiusY, unrestricted float rotation, unrestricted float startAngle, unrestricted float endAngle, optional boolean anticlockwise = false); };