TextFieldInputType.h   [plain text]


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#ifndef TextFieldInputType_h
#define TextFieldInputType_h

#include "AutoFillButtonElement.h"
#include "InputType.h"
#include "SpinButtonElement.h"

namespace WebCore {

class FormDataList;
class TextControlInnerTextElement;

// The class represents types of which UI contain text fields.
// It supports not only the types for BaseTextInputType but also type=number.
class TextFieldInputType : public InputType, protected SpinButtonElement::SpinButtonOwner, protected AutoFillButtonElement::AutoFillButtonOwner {
protected:
    explicit TextFieldInputType(HTMLInputElement&);
    virtual ~TextFieldInputType();
    void handleKeydownEvent(KeyboardEvent*) override;
    void handleKeydownEventForSpinButton(KeyboardEvent*);

    HTMLElement* containerElement() const final;
    HTMLElement* innerBlockElement() const final;
    TextControlInnerTextElement* innerTextElement() const final;
    HTMLElement* innerSpinButtonElement() const final;
    HTMLElement* capsLockIndicatorElement() const final;
    HTMLElement* autoFillButtonElement() const final;

protected:
    virtual bool needsContainer() const;
    void createShadowSubtree() override;
    void destroyShadowSubtree() override;
    void attributeChanged() final;
    void disabledAttributeChanged() final;
    void readonlyAttributeChanged() final;
    bool supportsReadOnly() const final;
    void handleFocusEvent(Node* oldFocusedNode, FocusDirection) final;
    void handleBlurEvent() final;
    void setValue(const String&, bool valueChanged, TextFieldEventBehavior) override;
    void updateInnerTextValue() final;
    String sanitizeValue(const String&) const override;

    virtual String convertFromVisibleValue(const String&) const;
    virtual void didSetValueByUserEdit();

private:
    bool isKeyboardFocusable(KeyboardEvent*) const final;
    bool isMouseFocusable() const final;
    bool isTextField() const final;
    bool isEmptyValue() const final;
    bool valueMissing(const String&) const final;
    void handleBeforeTextInsertedEvent(BeforeTextInsertedEvent*) final;
    void forwardEvent(Event*) final;
    bool shouldSubmitImplicitly(Event*) final;
    RenderPtr<RenderElement> createInputRenderer(RenderStyle&&) override;
    bool shouldUseInputMethod() const override;
    bool shouldRespectListAttribute() override;
    HTMLElement* placeholderElement() const final;
    void updatePlaceholderText() final;
    bool appendFormData(FormDataList&, bool multipart) const final;
    void subtreeHasChanged() final;
    void capsLockStateMayHaveChanged() final;
    void updateAutoFillButton() final;

    // SpinButtonElement::SpinButtonOwner functions.
    void focusAndSelectSpinButtonOwner() final;
    bool shouldSpinButtonRespondToMouseEvents() final;
    bool shouldSpinButtonRespondToWheelEvents() final;
    void spinButtonStepDown() final;
    void spinButtonStepUp() final;

    // AutoFillButtonElement::AutoFillButtonOwner
    void autoFillButtonElementWasClicked() final;

    bool shouldHaveSpinButton() const;
    bool shouldHaveCapsLockIndicator() const;
    bool shouldDrawCapsLockIndicator() const;
    bool shouldDrawAutoFillButton() const;

    void createContainer();
    void createAutoFillButton(AutoFillButtonType);

    RefPtr<HTMLElement> m_container;
    RefPtr<HTMLElement> m_innerBlock;
    RefPtr<TextControlInnerTextElement> m_innerText;
    RefPtr<HTMLElement> m_placeholder;
    RefPtr<SpinButtonElement> m_innerSpinButton;
    RefPtr<HTMLElement> m_capsLockIndicator;
    RefPtr<HTMLElement> m_autoFillButton;
};

} // namespace WebCore

#endif // TextFieldInputType_h