#ifndef OpenGLESShims_h
#define OpenGLESShims_h
#if PLATFORM(GTK) || PLATFORM(EFL) || PLATFORM(WIN)
#define glBindFramebufferEXT glBindFramebuffer
#define glFramebufferTexture2DEXT glFramebufferTexture2D
#define glBindRenderbufferEXT glBindRenderbuffer
#define glRenderbufferStorageEXT glRenderbufferStorage
#define glFramebufferRenderbufferEXT glFramebufferRenderbuffer
#define GL_RENDERBUFFER_EXT GL_RENDERBUFFER
#define GL_STENCIL_ATTACHMENT_EXT GL_STENCIL_ATTACHMENT
#define glCheckFramebufferStatusEXT glCheckFramebufferStatus
#define glDeleteFramebuffersEXT glDeleteFramebuffers
#define glDeleteRenderbuffersEXT glDeleteRenderbuffers
#define glGenRenderbuffersEXT glGenRenderbuffers
#define glGenFramebuffersEXT glGenFramebuffers
#define glGetFramebufferAttachmentParameterivEXT glGetFramebufferAttachmentParameteriv
#define glGetRenderbufferParameterivEXT glGetRenderbufferParameteriv
#define glIsRenderbufferEXT glIsRenderbuffer
#define glIsFramebufferEXT glIsFramebuffer
#define glGenerateMipmapEXT glGenerateMipmap
#define GL_DEPTH_ATTACHMENT_EXT GL_DEPTH_ATTACHMENT
#define GL_FRAMEBUFFER_COMPLETE_EXT GL_FRAMEBUFFER_COMPLETE
#define GL_FRAMEBUFFER_EXT GL_FRAMEBUFFER
#define GL_DEPTH24_STENCIL8_EXT GL_DEPTH24_STENCIL8_OES
#define GL_RGBA8 GL_RGBA8_OES
#define GL_RGB8 GL_RGB8_OES
#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
#define FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x9134
#define GL_VERTEX_SHADER 0x8B31
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_SAMPLER_2D 0x8B5E
#define GL_SAMPLER_CUBE 0x8B60
#define GL_SAMPLER_2D_RECT_ARB 0x8B63
#define GL_NONE 0
#endif
#endif // OpenGLESShims_h