/* * Copyright (C) 2011, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. */ #ifndef Gamepad_h #define Gamepad_h #if ENABLE(GAMEPAD_DEPRECATED) #include <wtf/RefCounted.h> #include <wtf/Vector.h> #include <wtf/text/WTFString.h> namespace WebCore { class Gamepad: public RefCounted<Gamepad> { public: static Ref<Gamepad> create() { return adoptRef(*new Gamepad); } ~Gamepad(); typedef Vector<float> FloatVector; const String& id() const { return m_id; } void id(const String& id) { m_id = id; } unsigned index() const { return m_index; } void index(unsigned val) { m_index = val; } unsigned long long timestamp() const { return m_timestamp; } void timestamp(unsigned long long val) { m_timestamp = val; } const FloatVector& axes() const { return m_axes; } void axes(unsigned count, float* data); const FloatVector& buttons() const { return m_buttons; } void buttons(unsigned count, float* data); private: Gamepad(); String m_id; unsigned m_index; unsigned long long m_timestamp; FloatVector m_axes; FloatVector m_buttons; }; } // namespace WebCore #endif // ENABLE(GAMEPAD_DEPRECATED) #endif // Gamepad_h