SVGAnimatedAngle.h [plain text]
#ifndef SVGAnimatedAngle_h
#define SVGAnimatedAngle_h
#include "SVGAngle.h"
#include "SVGAnimatedPropertyTearOff.h"
#include "SVGAnimatedTypeAnimator.h"
namespace WebCore {
typedef SVGAnimatedPropertyTearOff<SVGAngle> SVGAnimatedAngle;
#define DECLARE_ANIMATED_ANGLE(UpperProperty, LowerProperty) \
DECLARE_ANIMATED_PROPERTY(SVGAnimatedAngle, SVGAngle, UpperProperty, LowerProperty, )
#define DEFINE_ANIMATED_ANGLE_AND_ENUMERATION(OwnerType, DOMAttribute, SVGDOMAttributeIdentifier, UpperProperty, LowerProperty) \
DEFINE_ANIMATED_PROPERTY(AnimatedAngle, OwnerType, DOMAttribute, SVGDOMAttributeIdentifier, UpperProperty, LowerProperty)
class SVGAnimationElement;
class SVGAnimatedAngleAnimator final : public SVGAnimatedTypeAnimator {
public:
SVGAnimatedAngleAnimator(SVGAnimationElement*, SVGElement*);
std::unique_ptr<SVGAnimatedType> constructFromString(const String&) override;
std::unique_ptr<SVGAnimatedType> startAnimValAnimation(const SVGElementAnimatedPropertyList&) override;
void stopAnimValAnimation(const SVGElementAnimatedPropertyList&) override;
void resetAnimValToBaseVal(const SVGElementAnimatedPropertyList&, SVGAnimatedType&) override;
void animValWillChange(const SVGElementAnimatedPropertyList&) override;
void animValDidChange(const SVGElementAnimatedPropertyList&) override;
void addAnimatedTypes(SVGAnimatedType*, SVGAnimatedType*) override;
void calculateAnimatedValue(float percentage, unsigned repeatCount, SVGAnimatedType*, SVGAnimatedType*, SVGAnimatedType*, SVGAnimatedType*) override;
float calculateDistance(const String& fromString, const String& toString) override;
};
}
#endif