PlatformMouseEventGtk.cpp [plain text]
#include "config.h"
#include "PlatformMouseEvent.h"
#include <wtf/Assertions.h>
#include <gdk/gdk.h>
namespace WebCore {
PlatformMouseEvent::PlatformMouseEvent(GdkEventButton* event)
{
m_timestamp = event->time;
m_position = IntPoint((int)event->x, (int)event->y);
m_globalPosition = IntPoint((int)event->x_root, (int)event->y_root);
m_modifiers = 0;
if (event->state & GDK_SHIFT_MASK)
m_modifiers |= ShiftKey;
if (event->state & GDK_CONTROL_MASK)
m_modifiers |= CtrlKey;
if (event->state & GDK_MOD1_MASK)
m_modifiers |= AltKey;
if (event->state & GDK_META_MASK)
m_modifiers |= MetaKey;
switch (event->type) {
case GDK_BUTTON_PRESS:
case GDK_2BUTTON_PRESS:
case GDK_3BUTTON_PRESS:
case GDK_BUTTON_RELEASE:
m_type = PlatformEvent::MousePressed;
if (event->type == GDK_BUTTON_RELEASE) {
m_type = PlatformEvent::MouseReleased;
m_clickCount = 0;
} else if (event->type == GDK_BUTTON_PRESS)
m_clickCount = 1;
else if (event->type == GDK_2BUTTON_PRESS)
m_clickCount = 2;
else if (event->type == GDK_3BUTTON_PRESS)
m_clickCount = 3;
if (event->button == 1)
m_button = LeftButton;
else if (event->button == 2)
m_button = MiddleButton;
else if (event->button == 3)
m_button = RightButton;
break;
default:
ASSERT_NOT_REACHED();
};
}
PlatformMouseEvent::PlatformMouseEvent(GdkEventMotion* motion)
{
m_timestamp = motion->time;
m_position = IntPoint((int)motion->x, (int)motion->y);
m_globalPosition = IntPoint((int)motion->x_root, (int)motion->y_root);
m_modifiers = 0;
if (motion->state & GDK_SHIFT_MASK)
m_modifiers |= ShiftKey;
if (motion->state & GDK_CONTROL_MASK)
m_modifiers |= CtrlKey;
if (motion->state & GDK_MOD1_MASK)
m_modifiers |= AltKey;
if (motion->state & GDK_META_MASK)
m_modifiers |= MetaKey;
switch (motion->type) {
case GDK_MOTION_NOTIFY:
m_type = PlatformEvent::MouseMoved;
m_button = NoButton;
m_clickCount = 0;
break;
default:
ASSERT_NOT_REACHED();
};
if (motion->state & GDK_BUTTON1_MASK)
m_button = LeftButton;
else if (motion->state & GDK_BUTTON2_MASK)
m_button = MiddleButton;
else if (motion->state & GDK_BUTTON3_MASK)
m_button = RightButton;
}
}