TimelineRecordFactory.cpp [plain text]
#include "config.h"
#include "TimelineRecordFactory.h"
#include "Event.h"
#include "FloatQuad.h"
#include "JSMainThreadExecState.h"
#include <inspector/InspectorProtocolObjects.h>
#include <inspector/ScriptBreakpoint.h>
#include <inspector/ScriptCallStack.h>
#include <inspector/ScriptCallStackFactory.h>
using namespace Inspector;
namespace WebCore {
Ref<InspectorObject> TimelineRecordFactory::createGenericRecord(double startTime, int maxCallStackDepth)
{
Ref<InspectorObject> record = InspectorObject::create();
record->setDouble(ASCIILiteral("startTime"), startTime);
if (maxCallStackDepth) {
RefPtr<ScriptCallStack> stackTrace = createScriptCallStack(JSMainThreadExecState::currentState(), maxCallStackDepth);
if (stackTrace && stackTrace->size())
record->setValue(ASCIILiteral("stackTrace"), stackTrace->buildInspectorArray());
}
return record;
}
Ref<InspectorObject> TimelineRecordFactory::createFunctionCallData(const String& scriptName, int scriptLine)
{
Ref<InspectorObject> data = InspectorObject::create();
data->setString(ASCIILiteral("scriptName"), scriptName);
data->setInteger(ASCIILiteral("scriptLine"), scriptLine);
return data;
}
Ref<InspectorObject> TimelineRecordFactory::createConsoleProfileData(const String& title)
{
Ref<InspectorObject> data = InspectorObject::create();
data->setString(ASCIILiteral("title"), title);
return data;
}
Ref<InspectorObject> TimelineRecordFactory::createProbeSampleData(const ScriptBreakpointAction& action, unsigned sampleId)
{
Ref<InspectorObject> data = InspectorObject::create();
data->setInteger(ASCIILiteral("probeId"), action.identifier);
data->setInteger(ASCIILiteral("sampleId"), sampleId);
return data;
}
Ref<InspectorObject> TimelineRecordFactory::createEventDispatchData(const Event& event)
{
Ref<InspectorObject> data = InspectorObject::create();
data->setString(ASCIILiteral("type"), event.type().string());
return data;
}
Ref<InspectorObject> TimelineRecordFactory::createGenericTimerData(int timerId)
{
Ref<InspectorObject> data = InspectorObject::create();
data->setInteger(ASCIILiteral("timerId"), timerId);
return data;
}
Ref<InspectorObject> TimelineRecordFactory::createTimerInstallData(int timerId, std::chrono::milliseconds timeout, bool singleShot)
{
Ref<InspectorObject> data = InspectorObject::create();
data->setInteger(ASCIILiteral("timerId"), timerId);
data->setInteger(ASCIILiteral("timeout"), (int)timeout.count());
data->setBoolean(ASCIILiteral("singleShot"), singleShot);
return data;
}
Ref<InspectorObject> TimelineRecordFactory::createEvaluateScriptData(const String& url, double lineNumber)
{
Ref<InspectorObject> data = InspectorObject::create();
data->setString(ASCIILiteral("url"), url);
data->setInteger(ASCIILiteral("lineNumber"), lineNumber);
return data;
}
Ref<InspectorObject> TimelineRecordFactory::createTimeStampData(const String& message)
{
Ref<InspectorObject> data = InspectorObject::create();
data->setString(ASCIILiteral("message"), message);
return data;
}
Ref<InspectorObject> TimelineRecordFactory::createAnimationFrameData(int callbackId)
{
Ref<InspectorObject> data = InspectorObject::create();
data->setInteger(ASCIILiteral("id"), callbackId);
return data;
}
static Ref<InspectorArray> createQuad(const FloatQuad& quad)
{
Ref<InspectorArray> array = InspectorArray::create();
array->pushDouble(quad.p1().x());
array->pushDouble(quad.p1().y());
array->pushDouble(quad.p2().x());
array->pushDouble(quad.p2().y());
array->pushDouble(quad.p3().x());
array->pushDouble(quad.p3().y());
array->pushDouble(quad.p4().x());
array->pushDouble(quad.p4().y());
return array;
}
Ref<InspectorObject> TimelineRecordFactory::createPaintData(const FloatQuad& quad)
{
Ref<InspectorObject> data = InspectorObject::create();
data->setArray(ASCIILiteral("clip"), createQuad(quad));
return data;
}
void TimelineRecordFactory::appendLayoutRoot(InspectorObject* data, const FloatQuad& quad)
{
data->setArray(ASCIILiteral("root"), createQuad(quad));
}
}