JSHTMLCanvasElementCustom.cpp   [plain text]


/*
 * Copyright (C) 2007 Apple Inc. All rights reserved.
 * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "config.h"
#include "JSHTMLCanvasElement.h"

#include "CanvasContextAttributes.h"
#include "HTMLCanvasElement.h"
#include "JSCanvasRenderingContext2D.h"
#include <bindings/ScriptObject.h>
#include <wtf/GetPtr.h>

#if ENABLE(WEBGL)
#include "JSDictionary.h"
#include "JSWebGLRenderingContextBase.h"
#include "WebGLContextAttributes.h"
#endif

using namespace JSC;

namespace WebCore {

#if ENABLE(WEBGL)
static void get3DContextAttributes(ExecState& state, RefPtr<CanvasContextAttributes>& attrs)
{
    JSValue initializerValue = state.argument(1);
    if (initializerValue.isUndefinedOrNull())
        return;
    
    JSObject* initializerObject = initializerValue.toObject(&state);
    ASSERT(!state.hadException());
    JSDictionary dictionary(&state, initializerObject);
    
    GraphicsContext3D::Attributes graphicsAttrs;
    
    dictionary.tryGetProperty("alpha", graphicsAttrs.alpha);
    dictionary.tryGetProperty("depth", graphicsAttrs.depth);
    dictionary.tryGetProperty("stencil", graphicsAttrs.stencil);
    dictionary.tryGetProperty("antialias", graphicsAttrs.antialias);
    dictionary.tryGetProperty("premultipliedAlpha", graphicsAttrs.premultipliedAlpha);
    dictionary.tryGetProperty("preserveDrawingBuffer", graphicsAttrs.preserveDrawingBuffer);
    
    attrs = WebGLContextAttributes::create(graphicsAttrs);
}
#endif

JSValue JSHTMLCanvasElement::getContext(ExecState& state)
{
    HTMLCanvasElement& canvas = wrapped();
    const String& contextId = state.argument(0).toString(&state)->value(&state);
    
    RefPtr<CanvasContextAttributes> attrs;
#if ENABLE(WEBGL)
    if (HTMLCanvasElement::is3dType(contextId)) {
        get3DContextAttributes(state, attrs);
        if (state.hadException())
            return jsUndefined();
    }
#endif
    
    CanvasRenderingContext* context = canvas.getContext(contextId, attrs.get());
    if (!context)
        return jsNull();
    return toJS(&state, globalObject(), *context);
}

JSValue JSHTMLCanvasElement::probablySupportsContext(ExecState& state)
{
    HTMLCanvasElement& canvas = wrapped();
    if (!state.argumentCount())
        return jsBoolean(false);
    const String& contextId = state.uncheckedArgument(0).toString(&state)->value(&state);
    if (state.hadException())
        return jsUndefined();
    
    RefPtr<CanvasContextAttributes> attrs;
#if ENABLE(WEBGL)
    if (HTMLCanvasElement::is3dType(contextId)) {
        get3DContextAttributes(state, attrs);
        if (state.hadException())
            return jsUndefined();
    }
#endif
    
    return jsBoolean(canvas.probablySupportsContext(contextId, attrs.get()));
}

JSValue JSHTMLCanvasElement::toDataURL(ExecState& state)
{
    HTMLCanvasElement& canvas = wrapped();
    ExceptionCode ec = 0;

    const String& type = valueToStringWithUndefinedOrNullCheck(&state, state.argument(0));
    double quality;
    double* qualityPtr = 0;
    if (state.argumentCount() > 1) {
        JSValue v = state.uncheckedArgument(1);
        if (v.isNumber()) {
            quality = v.toNumber(&state);
            qualityPtr = &quality;
        }
    }

    JSValue result = JSC::jsString(&state, canvas.toDataURL(type, qualityPtr, ec));
    setDOMException(&state, ec);
    return result;
}

} // namespace WebCore