ConvolverNode.h   [plain text]


/*
 * Copyright (C) 2010, Google Inc. All rights reserved.
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 *
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#ifndef ConvolverNode_h
#define ConvolverNode_h

#include "AudioNode.h"
#include <memory>
#include <wtf/Lock.h>
#include <wtf/RefPtr.h>

namespace WebCore {

class AudioBuffer;
class Reverb;
    
class ConvolverNode : public AudioNode {
public:
    static Ref<ConvolverNode> create(AudioContext& context, float sampleRate)
    {
        return adoptRef(*new ConvolverNode(context, sampleRate));
    }
    
    virtual ~ConvolverNode();
    
    // AudioNode
    void process(size_t framesToProcess) override;
    void reset() override;
    void initialize() override;
    void uninitialize() override;

    // Impulse responses
    void setBuffer(AudioBuffer*, ExceptionCode&);
    AudioBuffer* buffer();

    bool normalize() const { return m_normalize; }
    void setNormalize(bool normalize) { m_normalize = normalize; }

private:
    ConvolverNode(AudioContext&, float sampleRate);

    double tailTime() const override;
    double latencyTime() const override;

    std::unique_ptr<Reverb> m_reverb;
    RefPtr<AudioBuffer> m_buffer;

    // This synchronizes dynamic changes to the convolution impulse response with process().
    mutable Lock m_processMutex;

    // Normalize the impulse response or not. Must default to true.
    bool m_normalize;
};

} // namespace WebCore

#endif // ConvolverNode_h